It's Not A Cartoon, But What Is It? - Page 2
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  1. #11
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    Quote Originally Posted by Morrus View Post
    Yep, the Endless Quest series relaunched recently.
    Hopefully future books get run by an editor first before being published. Those four class based Endless Quest books were filled with errors. Lots of gender changes depending on which options you chose lol. First it was "he", then later it was a "she", then back to a "he" again

    Having written choose your own adventure books myself, I understand the additional challenges of putting it all together logistically, but that's no excuse for major continuity changes like that. Also like things that being a fighter, 90% of the choices that involved fighting resulted in death lol. I can see that with the rogue, or wizard, but the fighter class? You get punished for doing what he does best. That struck me as odd. Although it was neat that the one use of what could be described as action surge was actually out of combat (showcasing it's versatility by escaping the collapsing dungeon).

  2. #12
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    Quote Originally Posted by Jacob Lewis View Post
    Geeze! Why does everything to do with D&D need to be treated like the biggest surprise ever?

    Because marketing like that extends the conversation, meaning more people are likely to come across it and get hyped.

  3. #13
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    Quote Originally Posted by neobolts View Post
    The cypher in the image reads "FUN AND GAMES ARE GREAT DISTRACTIONS A?? SMALL THINGS CAN HAVE CHAIN REACTIONS"

    (The question marks are because I couldn't figure out the numbers in that spot due to "staining" on the paper)
    A product to fund raise for kids with cancer, is my guess.

  4. #14
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    Quote Originally Posted by Arnwolf666 View Post
    But the concept of playing people from the real earth I dont like. But thats just me.
    Given how popular of a trope it is, it's really weird that it's never been fully supported in D&D, though.

    (For one thing, in 2E and later, non-weapon profiencies/skills would have to be addressed, since very few of us could make our way in a fantasy setting right out of the gate, while it's possible that we would have useful knowledge in that setting, in the vein of A Connecticut Yankee in King Arthur's Court.)

  5. #15
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    Quote Originally Posted by Whizbang Dustyboots View Post
    Given how popular of a trope it is, it's really weird that it's never been fully supported in D&D, though.

    (For one thing, in 2E and later, non-weapon profiencies/skills would have to be addressed, since very few of us could make our way in a fantasy setting right out of the gate, while it's possible that we would have useful knowledge in that setting, in the vein of A Connecticut Yankee in King Arthur's Court.)
    I'm guessing D&D never officially tackled it because pretty much every time it was done in the past on a per table basis, you ran into the problem of hurting people's feelings because most people don't want to have themselves statted out. How do you really handle that?

    "Sorry Bill, but you barely passed with a C average. You're intelligence can't be higher than an 8."
    "WTF, you know I learn a different way, that's BS! Obviously you have a charisma of 3."

    So yeah, as a company, no surprise they didn't touch that with a 10 foot pole.
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  6. #16
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    Quote Originally Posted by Sacrosanct View Post
    I'm guessing D&D never officially tackled it because pretty much every time it was done in the past on a per table basis, you ran into the problem of hurting people's feelings because most people don't want to have themselves statted out. How do you really handle that?

    "Sorry Bill, but you barely passed with a C average. You're intelligence can't be higher than an 8."
    "WTF, you know I learn a different way, that's BS! Obviously you have a charisma of 3."

    So yeah, as a company, no surprise they didn't touch that with a 10 foot pole.
    Eh. It was the default method of character creation in Villains & Vigilantes, which was an incredibly popular superhero RPG in the 1970s and 1980s and which has been brought back in the 21st century. People cope.

  7. #17
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    Quote Originally Posted by Whizbang Dustyboots View Post
    Eh. It was the default method of character creation in Villains & Vigilantes, which was an incredibly popular superhero RPG in the 1970s and 1980s and which has been brought back in the 21st century. People cope.
    "Incredibly" might be an exaggeration. It's certainly a trope better suited to something like Fate...

  8. #18
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    Quote Originally Posted by Sacrosanct View Post
    I'm guessing D&D never officially tackled it because pretty much every time it was done in the past on a per table basis, you ran into the problem of hurting people's feelings because most people don't want to have themselves statted out. How do you really handle that?

    "Sorry Bill, but you barely passed with a C average. You're intelligence can't be higher than an 8."
    "WTF, you know I learn a different way, that's BS! Obviously you have a charisma of 3."

    So yeah, as a company, no surprise they didn't touch that with a 10 foot pole.
    Perhaps. I think it may also have something to do with Satanic-panic baggage. Once you start playing "you" in the real game you start looking more like the fears of those who think RPGs will lead to murder, black magic, and suicide.

  9. #19
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    Quote Originally Posted by Parmandur View Post
    "Incredibly" might be an exaggeration. It's certainly a trope better suited to something like Fate...
    I played V&V back in the day, but I think it's popularity was quickly usurped by Champions and Marvel Super-Heroes, both of which I played more.

    There's something of an urban gaming legend about someone doing that in GURPs (besides statting yourself, you'd have all the stuff you had with you when the game start), and one guy in the group learning about it before hand, so he brought along all sorts of crap, including a crossbow.

    But the first D&D novel, Quag Keep, was based on the same premise. In that, some the best D&D players in the country received mysterious miniatures in the mail and that transported them to Greyhawk. Sorta.

  10. #20
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    Quote Originally Posted by Parmandur View Post
    "Incredibly" might be an exaggeration. It's certainly a trope better suited to something like Fate...
    It was the number two superhero game until TSR waded in. Granted, that almost certainly put it at the bottom of the top 10 of old school games, but it was successful enough for the creators and publisher to battle over the legal rights decades later.
    Last edited by Whizbang Dustyboots; Tuesday, 9th April, 2019 at 05:11 AM.
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