5E Group Iniative Order
Page 1 of 4 1234 LastLast
Results 1 to 10 of 35
  1. #1
    Member
    Acolyte (Lvl 2)



    Join Date
    Apr 2019
    Location
    Calgary
    Posts
    15

    Group Iniative Order

    New to 5e, in fact this happened in my first ever session I attended. So I am wondering if this was done correctly, It seemed kind of questionable to me.

    In the initiative order a group of 8 conjured Blood Hawks all went at the same time. That part I get. But the DM would move them all. After he moved them all, he had them take their attack actions. This resulted in every Blood Hawk having advantage attacks against the party members (5 first level characters) using the pack attack. This actually resulted in a TPK when the two conjured hippogriffs were added into the mix.

    Now I would have thought that the a single Blood Hawk would move and take it's attack action. Then the next one would go and so forth. Am I wrong.
    Last edited by Telvin; Tuesday, 9th April, 2019 at 07:58 PM. Reason: Added proper prefix

  2. #2
    Member
    Titan (Lvl 27)



    Join Date
    Oct 2010
    Location
    Medellin, Colombia
    Posts
    6,350
    In some situations, the DM may effectively be having some monsters move and take the Ready action to ready an attack when certain triggers are met (e.g. when some number of blood hawks surround the target). So it's rules legal as long as the movement, Ready action, and trigger are all faithfully applied and resolved. Whether or not you find the outcome satisfying even though it's rules legal is another matter though.

  3. #3
    Member
    Acolyte (Lvl 2)



    Join Date
    Apr 2019
    Location
    Calgary
    Posts
    15
    Okay, so that makes sense to me now. I had not considered the ready action option.
    XP iserith, Satyrn gave XP for this post

  4. #4
    Member
    The Grand Druid (Lvl 20)



    Join Date
    Nov 2017
    Posts
    4,073
    i saw a Gm doing the same thing in a game once.
    but the Gm forgot they allowed this crazy UA feat that gave unlimited attacks as folks moved into range. So essentially a half dozen "pack" somethings all moved in at once and all got struck with free glaive strikes and got cut to ribbons.

    if the Gm had moved one, saw it get struck etc then they could have moved to other targets instead of rushing into the meat grinder after the first two got slaughtered.

    unless the attackers are particularly smart or dumb, i tend to rush one in and it attacks, but the others coming in can get the advantage. trading off one attack's bonus for a de facto sort of "test for landmines" turns out fine and often can save the entire pack - so it makes sense as a survival trait.

  5. #5
    Member
    Grandmaster of Flowers (Lvl 18)

    jasper's Avatar

    Join Date
    Jan 2002
    Location
    montgomery al
    Posts
    3,798
    Quote Originally Posted by Telvin View Post
    New to 5e, in fact this happened in my first ever session I attended. So I am wondering if this was done correctly, It seemed kind of questionable to me.

    In the initiative order a group of 8 conjured Blood Hawks all went at the same time. That part I get. But the DM would move them all. After he moved them all, he had them take their attack actions. This resulted in every Blood Hawk having advantage attacks against the party members (5 first level characters) using the pack attack. This actually resulted in a TPK when the two conjured hippogriffs were added into the mix.

    Now I would have thought that the a single Blood Hawk would move and take it's attack action. Then the next one would go and so forth. Am I wrong.
    Legal but I think conjured hippogriffs were a bit much. Homebrew or a purchased adventure.

  6. #6
    Member
    Acolyte (Lvl 2)



    Join Date
    Apr 2019
    Location
    Calgary
    Posts
    15
    Quote Originally Posted by jasper View Post
    Legal but I think conjured hippogriffs were a bit much. Homebrew or a purchased adventure.
    Adventure League scenario I would presume, as it was at one of their sessions. It was a tough fight considering four of the five players were brand new to the game.

  7. #7
    Member
    Grandmaster of Flowers (Lvl 18)

    jasper's Avatar

    Join Date
    Jan 2002
    Location
    montgomery al
    Posts
    3,798
    Ok, that would be ddex02-01 Mission 1. That is a deadly fight. I generally only do 4 blood hawks, and have the hippogriff not attack unless it attacked. But I had to learn when to lighten the encounter up. And hint the pcs can retreat down stairs.
    XP CydKnight gave XP for this post

  8. #8
    Member
    Time Agent (Lvl 24)



    Join Date
    Sep 2015
    Location
    Twin Cities, MN
    Posts
    4,188
    What the DM did was legal, but I tend to split up groups of more than 4 or so and give them their own initiative. Of course half the time I do that they seem to go next to each other anyway, but if you focus fire with everything you have on one PC it can be easy to take them out at lower levels.
    XP Shiroiken gave XP for this post

  9. #9
    Member
    Grandmaster of Flowers (Lvl 18)

    jasper's Avatar

    Join Date
    Jan 2002
    Location
    montgomery al
    Posts
    3,798
    Was the dm new?

  10. #10
    Frazzled
    Dracolich (Lvl 29)

    Morrus's Avatar

    Join Date
    Jan 2002
    Location
    Intrawebs
    Posts
    40,738
    Hmmmm. What *is* the rule for simultaneous initiative? Having them all move then all attack creates a massive tactical advantage over having them each move then attack.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •