WOIN O.L.D. v1.2 Playtest Version B

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Len

Prodigal Member
Chapter IV, "Persistent Conditions":
A condition inflicted by a spell is a persistent condition that lasts throughout the duration of the spell that inflicted it.
(p. 152 in draft06)

But on the other hand,

Chapter V, "Spell Statistics":
Duration and conditions. Conditions can be shaken off as normal with an opposed attribute check.
(p. 175 in draft06)

Chapter V, "Inflict":
Each round, creatures affected by condition shake it off as normal for a condition.
(p. 196 in draft06)

Chapter V, "Spell List":
Conditions. As always, an inflicted condition can be shaken off.
(p. 202 in draft06)

I'm not sure which is correct.
 
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Len

Prodigal Member
Chapter V, "Spell List" (p.202-218 in draft06): For all the spells with a casting time greater than 1 action, the casting time is used to reduce the total cost of the spell. However this is not how it's supposed to work according to the rule:
Casting Time (Reduction). Spells normally take 1 action to cast. By increasing the casting time, you can exceed your normal maximum MP limit—you can reduce the effective MP cost of the spell for the purposes of determining the maximum MP you can use on one spell, but you still need to actually spend the original MP cost.
(p. 176 in draft06 - emphasis added)

I'd say this could be played either way, depending on whether the GM thinks we spellcasters are casting too damn many spells. :)
 
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Len

Prodigal Member
Oh, and the Spell List has spells with casting times of 2 rounds and 5 minutes which are no longer in the "Improving a Spell" table.
 

Morrus

Well, that was fun
Staff member
Just compiling these to pass to layout. Thank you all!

(In future, if you could mention page numbers rather than just chapters, it will make that much easier!)
 




Shaun Palmer

Explorer
The Spell Components section (was between the Transform and Spell List) is missing.

This included metals, components, gemstones and alchemy.

Has this been dropped from the system?
 

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