Hussar
Legend
I think genre fiction can still rise to the literary level. Depending on your measures of what makes something literature, you can probably make a good argument that Conan has had the impact, is lasting, and strikes enough of a chord that it is literature. I think he wrote better than love craft actually in terms of Prose. Been a few years since I read R E Howard though. These things are always debatable. The point is just not all books you like are literature. Most books I have read, particularly genre fiction, are definitely not what I would teen literature
Now there's something we agree on.
Now it is my turn to ask how you are defining your terms, because you appear to be doing some heavy equivocation of terms here, especially around what you mean by "literary," keeping in mind how [MENTION=42582]pemerton[/MENTION] has defined his sense with how you are using it here almost interchangeably with other meanings.
However, it has been my point ever since you misused your terms and repeated the categorical error.
The problem is, while you are having this discussion about using different terms from different media, that's never actually been the point. Who cares if these things appear in cinema or whatever? It doesn't matter. The point is, none of these elements EVER appear in conversation. [MENTION=42582]pemerton[/MENTION]'s basic point has been that it's the conversation of an RPG - the back and forth, plain language conversation during the game that drives the action and it's the situations and the content of the conversations that drives the emotional connection.
Thing is, I've just shown that to be pretty much wrong. All the context of an RPG comes from the "not content" side of the equation. That's the side that Pemerton labeled "Literary". As in wordcraft, which, well, includes things like world building and whatnot. Like I said, [MENTION=5142]Aldarc[/MENTION], I couldn't give a fetid dingo's kidney what you want to call it. It's really NOT the point. The point is, that it's NOT THE CONTENT side that drives the emotional connection of the game alone. It's the content IN CONJUNCTION WITH the literary (stuff that's not just content) that drives an RPG.
That the stuff that's Not Content also appears in other media doesn't matter. IOW, I do not care that you can apply these same terms to other media. It doesn't matter because that's never been what I'm talking about with [MENTION=42582]pemerton[/MENTION]. You've gone off on your own little side thing here, and all you've done is cloud the issue.