Lanefan
Victoria Rules
And, again, occasional lack of clarity...see below...So the narrative quality of those seems a detriment in this case. Like a junker with a fresh coat of paint.
Clarity is one part of what makes a good presentation good. Narrative quality is another. Good underlying material to present is a third, but it's the least necessary of the three. There's some old Judges' Guild modules that signally fail at both clarity and NQ (and even when the achieve clarity, they often present the most evocative material in a dry - even wry - manner).But is this a question of clarity? Like the information isn't clear? Or is it more that the information is presented in a dry nd straightforward manner? Because I think clarity of information is a bit beside the point of narrative quality.
Ah.Well since the OP was making a comparison between the narrative quality of information presented versus the relevance of information presented, I used an example of each of those.
I still think the better comparison would be between two presentations that include the same content. Having either version leave out relevant content is clearly going to skew perception in favour of the other: we've all (I think) noted and agreed that content is important*, so once we reach that baseline the question then becomes how to present said content in order to make it engaging, evocative, emotional, or whatever else you're going for in that particular situation.
* - saying that content is important by no means says or implies that content is everything, more that it can't be ignored completely.