Tall's Portal Under the Stars - [RG]


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tglassy

Adventurer
IMG_0075.JPG
 

Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal
(edited to put in marching order)


Marqe Fineland the Younger
Alignment: Lawful
0-level Occupation: Squire
Strength: 12 (0)
Agility: 12 (0)
Stamina: 10 (0)
Personality: 15 (+1)
Intelligence: 6 (-1)
Luck: 17 (+2)

AC: 10; HP: 4
Weapon: Longsword +0 (1d8)
Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 1

Equipment: Flint and steel (15 cp)
Trade good: Steel helmet
Starting Funds: 22 cp
Lucky sign: Hawkeye (Missile fire damage rolls) (+2)
Languages: Common


Luther Willow
Alignment: Neutral
0-level Occupation: Ditch digger
Strength: 12 (0)
Agility: 7 (-1)
Stamina: 10 (0)
Personality: 10 (0)
Intelligence: 13 (+1)
Luck: 9 (0)

AC: 9; HP: 4
Weapon: Shovel (as staff) +0 (1d4)
Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0

Equipment: Pole - 10-foot (15 cp)
Trade good: Fine dirt (1 lb.)
Starting Funds: 28 cp
Lucky sign: Born on the battlefield (Damage rolls) (+0)
Languages: Common, Alignment


Jared Sinolen
Alignment: Chaos
0-level Occupation: Hunter
Strength: 9 (0)
Agility: 10 (0)
Stamina: 7 (-1)
Personality: 14 (+1)
Intelligence: 13 (+1)
Luck: 18 (+3)

AC: 10; HP: 3
Weapon: Shortbow +0 (1d6)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 1

Equipment: Torch (1 cp)
Trade good: Deer pelt
Starting Funds: 33 cp
Lucky sign: Righteous heart (Turn unholy checks) (+3)
Languages: Common, Bugbear


Dara Pendleton
Alignment: Neutral
0-level Occupation: Ropemaker
Strength: 13 (+1)
Agility: 9 (0)
Stamina: 12 (0)
Personality: 11 (0)
Intelligence: 12 (0)
Luck: 12 (0)

AC: 10; HP: 2
Weapon: Knife (as dagger) +1 (1d4+1)
Speed: 30; Init: 0; Ref: 0; Fort: 0; Will: 0

Equipment: Sack (small) (8 cp)
Trade good: Rope (100')
Starting Funds: 30 cp
Lucky sign: Bountiful harvest (Hit points, applies each level) (+0)
Languages: Common


Broccia "Broc" Fist
Alignment: Chaos
0-level Occupation: Caravan guard
Strength: 9 (0)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 12 (0)
Intelligence: 10 (0)
Luck: 15 (+1)

AC: 11; HP: 4
Weapon: Short sword +0 (1d6)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0

Equipment: Flask - empty (3 cp)
Trade good: Linen (1 yard)
Starting Funds: 29 cp
Lucky sign: Four-leafed clover (Find secret doors) (+1)
Languages: Common
 
Last edited:

fireinthedust

Explorer
I'm posting mine without even looking, so I don't chicken out and try to get something genuinely interesting the play - one reason DCC is a fun challenge, but painful sometimes.


0-level Occupation: Dwarven mushroom-farmer
Strength: 13 (+1)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 6 (-1)
Intelligence: 11 (0)
Luck: 12 (0)

AC: 11; HP: 2
Weapon: Staff +1 (1d4+1)
Speed: 20; Init: 1; Ref: 1; Fort: 0; Will: -1

Equipment: Candle (1 cp)
Trade good: Sack
Starting Funds: 31 cp
Lucky sign: Righteous heart (Turn unholy checks) (+0)
Languages: Common, Dwarf, Goblin
Racial Traits: Dwarven ability: Infravision

0-level Occupation: Woodcutter
Strength: 10 (0)
Agility: 15 (+1)
Stamina: 10 (0)
Personality: 7 (-1)
Intelligence: 11 (0)
Luck: 15 (+1)

AC: 11; HP: 2
Weapon: Handaxe +0 (1d6)
Speed: 35; Init: 1; Ref: 1; Fort: 0; Will: -1

Equipment: Torch (1 cp)
Trade good: Bundle of wood
Starting Funds: 23 cp
Lucky sign: Wild child (Speed, each +1 = +5' speed) (+1)
Languages: Common

0-level Occupation: Squire
Strength: 11 (0)
Agility: 14 (+1)
Stamina: 10 (0)
Personality: 10 (0)
Intelligence: 5 (-2)
Luck: 7 (-1)

AC: 11; HP: 3
Weapon: Longsword +0 (1d8)
Speed: 30; Init: 1; Ref: 1; Fort: 0; Will: 0

Equipment: Holy water (1 vial) (25 gp)
Trade good: Steel helmet
Starting Funds: 31 cp
Lucky sign: Born under the loom (Skill checks, including thief) (-1)
Languages: Common

0-level Occupation: Wheat Farmer
Strength: 16 (+2)
Agility: 8 (-1)
Stamina: 11 (0)
Personality: 10 (0)
Intelligence: 8 (-1)
Luck: 11 (0)

AC: 9; HP: 2
Weapon: Pitchfork (as spear) +2 (1d8+2)
Speed: 30; Init: -1; Ref: -1; Fort: 0; Will: 0

Equipment: Waterskin (5 sp)
Trade good: Cow
Starting Funds: 31 cp
Lucky sign: Lucky sign (Saving throws) (+0)
Languages: Common

0-level Occupation: Dwarven miner
Strength: 14 (+1)
Agility: 7 (-1)
Stamina: 8 (-1)
Personality: 12 (0)
Intelligence: 9 (0)
Luck: 12 (0)

AC: 9; HP: 1
Weapon: Pick (as club) +1 (1d4+1)
Speed: 20; Init: -1; Ref: -1; Fort: -1; Will: 0

Equipment: Flask - empty (3 cp)
Trade good: Lantern
Starting Funds: 33 cp
Lucky sign: Charmed house (Armor Class) (+0)
Languages: Common, Dwarf, Gnome
Racial Traits: Dwarven ability: Infravision
 

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