Large size characters

S'mon

Legend
I had a PC playing a medium-sized hill giant, and we decided that at 5th level, he could grow to Large size instead of getting Extra Attack. So, rather than making two attacks with a maul at 2d6+Str, he would get one attack at 4d6+Str. Seems balanced, right? If you do the math, it's actually a downgrade. Except that this player figured out how to get extra attacks, via frenzied rage, haste, and Great Weapon Master.

In order to do 4d6 per attack he's presumably not using a shield, so his AC won't be very good, while he occupies a 4x4 area, making him a huge magnet for enemy attacks.

IME Large PCs are often a liability to their own side, especially in a confined battle space, as they block access routes - it takes 25' of movement just to get past one through the area they occupy.
 

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Satyrn

First Post
Brainstorming. Suppose, the extra damage dice of a Large weapon only applies to the first attack, once per turn. The flavor rationale would be, the momentum is exponentially higher, so less agile for iterative swings.
That justification sounds good enough to me.
 

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