Resisting boredom, int or wis save?
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  1. #1
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    Waghalter (Lvl 7)



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    Resisting boredom, int or wis save?

    I am designing an encounter where the PCs are forced to listen to a long story about something they dont care about. Kinda like school.

    I was going to throw in a saving throw to avoid zoning out. Should the save be wisdom or int?

  2. #2
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    Lama (Lvl 13)



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    Are the players making the check or the characters?
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    Waghalter (Lvl 7)



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    Quote Originally Posted by Immortal Sun View Post
    Are the players making the check or the characters?
    HA! The characters!

    I am making the players write the long stories though....
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    Either.

    Intelligence: I have the mental focus to pay attention to large amounts of dry information.

    Wisdom: I have the willpower to control my own thoughts and impulses.

    Charisma: I have the social acumen to nod and say, "Mm hm," at the right points, and recognize when the speaker is done, even though my mind has wandered off to consider whether I want salmon or red snapper for supper tonight. I won't get the information, but nobody notices.
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  5. #5
    Charisma sounds logical option if there is no "willpower" in the system you are playing ...
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  6. #6
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    Grandmaster of Flowers (Lvl 18)



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    I'm weird in that I actually like to inspire some of the feelings the characters might have in the players (and vice versa to an extent). For instance, I would enjoy running a very long session where the players are getting tired at the same time the characters would be getting tired and worn out. If something is supposed to be boring for the characters, I'd like to go just long enough in the real world that it hits boring for the players (and then stop), etc.

    This isn't necessarily all about negative experience either, it's just easier to do those. Music is about the best way to do positive correlations, given that we don't meet in person where representative food could be brought in.

    Unfortunately most players don't seem to want to make that sacrifice for method acting, so I can only clearly remember one time that I've actually done something like that. It was a D&D game and the party was at the Fortress of Disciplined Enlightenment in Mechanus--basically the center of boring bureaucracy of the planes. They were each required to fill out a long form as part of the initial processing of their reason for being there, before they could be directed further. I created a document that asked a variety of questions about their identity and background (some of which could actually provide interesting character information), and made sure to ask some of the same basic questions multiple times, just like those confounded forms you fill out at any sort of doctor's office. I wasn't trying to be mean, so I didn't create the whole document. I made a few pages, with ...'s and jumping page numbers to indicate multiple pages between each of these. I still don't think the players filled out most of the pages.

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    Titan (Lvl 27)



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    Why not CON? Like other stamina-related feats.

  8. #8
    Related question.

    Player creates a really low wisdom character who generally only thinks for himself, drinks too much, etc etc.

    Would you consider the occasional wisdom save for said character to avoid getting drunk during his turn on watch? Or something else equally stupid like falling asleep or wandering out of camp when he hears a strange but harmless sounding noise.

    Not in critical times like having just evaded the party of Gnolls, but more relaxed traveling 3 weeks towards the gnoll lair they plan on raiding.

  9. #9
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    Minor Trickster (Lvl 4)



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    I once adapted the basic structure of the 4e Skill Challenge to put the PCs through a long diplomatic-reception ceremony (somewhat inspired by the knighting ceremony in The Court Jester). If they failed, they would lose any chance at getting the help/permission of the emperor and possibly be exiled. They came up with a number of ways to keep themselves awake and alert enough to not embarrass themselves during the ceremony, and even make the right responses when expected.
    If you're going to have them write stories, you might as well let them resolve the problem as fits their character. Otherwise, I'd just go for a Wis save, since it's mostly a matter of deciding you're going to pay attention or not, then choosing a method that works for you.

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    Quote Originally Posted by trentonjoe View Post
    I am designing an encounter where the PCs are forced to listen to a long story about something they dont care about. Kinda like school.

    I was going to throw in a saving throw to avoid zoning out. Should the save be wisdom or int?
    Wisdom. Wisdom governs self-control and the ability to apply yourself to tasks.

    If the story or subject is not something they care about, high intelligence is arguably a negative. Some intelligent people have what is known as inappropriate hyper-focus, but this quirk is only a virtue when applied to something they deeply care about (at which point they become inattentive to everything else). A high intelligence but low wisdom character in a situation like you describe would quickly become bored and start thinking ("day-dreaming") about something that they did care about.

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