ZEITGEIST Muzzle-loading property
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  1. #1
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    Scout (Lvl 6)



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    Muzzle-loading property

    In the "Keep your powder dry" and ZEITGEIST 5E rules, most firearms have the muzzle-loading property: "Because of the extreme times required to reload this weapon, you must spend an action or bonus action to reload before you can shoot again".

    I am a bit confused about the "bonus action" part of this. Does every character and NPC who is proficient with those firearms have the ability to spend a bonus action to reload? In other words, is the only disadvantage of a muzzle-loading firearm that you can't spend your bonus action on something else? Can somebody proficient with a musket shoot every turn? If he has two attacks, can he shoot, reload as bonus action and shoot again in the first turn?

    The alternative would be that one needs a special ability that allows you to spend a bonus action in order to use it to reload. Characters without that ability (thus all player characters) can only shoot a muzzle-loading firearm every second round.

    Which one is it?

  2. #2
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    Cutpurse (Lvl 5)



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    Judging from 4e version, the intended design is to shoot every second round

  3. #3
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    Orcus on an Off-Day (Lvl 22)

    RangerWickett's Avatar

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    In 5e we intentionally changed it so yes, if you have two attacks you can fire and reload and fire again. But the next round you have to use a bonus action to relax before firing once.

    Guns in 4e were better than they are in 5e, sure to how attack powers would let you use multiple dice.

  4. #4
    Anyway at least in the pathfinder version Breech loading rifles and revolvers are available as early as book 3 , as well as Nock Guns

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