Combating fights to the death

bedir than

Full Moon Storyteller
You need to be careful with this. I'm happy to give out full XP for encounters where the encounter goal is achieved by means other than combat. However, I don't give out full XP when the encounter is simply avoided. My standard for awarding XP is meeting the goals of the encounter. Whether the PCs use combat or not is up to them, avoidance isn't the same as meeting the goal using no-combat methods. Exactly how this is applied is obviously on a GM by GM basis because it's based on encounter design, which can be very different from GM to GM.

Oh, for sure. The exploration paths to "succeeding" should meet the goals of the encounter. Maybe you are trying to steal a key and sneak into camp, open a lock, etc.
 

log in or register to remove this ad

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top