Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Hey,
so one thing I dont like with 5e is the lack of use for ability scores beyond character generation; most of the game relies on modifiers. I really love OSR games that still use ''roll under'' because it makes a character with 13 str and 12 str different, if ever so slightly.
Do you use ability scores in your game? What game mechanics have you houseruled/added to make scores more relevant?
What I have in mind for now:
Str: Number of inventory slots or weight allowance, per the rules
Dex: ?
Con: Number of hours without sleep or food before rolling to avoid exhaustion.
Int: Number of ''background points'' (ala 13th Age) to spend.
Wis: ?
Cha: Number of ''relation/contact points'' to spend.
so one thing I dont like with 5e is the lack of use for ability scores beyond character generation; most of the game relies on modifiers. I really love OSR games that still use ''roll under'' because it makes a character with 13 str and 12 str different, if ever so slightly.
Do you use ability scores in your game? What game mechanics have you houseruled/added to make scores more relevant?
What I have in mind for now:
Str: Number of inventory slots or weight allowance, per the rules
Dex: ?
Con: Number of hours without sleep or food before rolling to avoid exhaustion.
Int: Number of ''background points'' (ala 13th Age) to spend.
Wis: ?
Cha: Number of ''relation/contact points'' to spend.