Garthanos
Arcadian Knight
IDK if you ever checked out the last ed of Gamma World, it used a lot of 4e innovations, and took them further. One case was the stat pairs, which were used for offense as well as defense.
I like that thought.
IDK if you ever checked out the last ed of Gamma World, it used a lot of 4e innovations, and took them further. One case was the stat pairs, which were used for offense as well as defense.
Moreover, thematically, the consolidations remain awkward, such as Intelligence becoming identical with Reflex, understood as anticipation, but remaining nonidentical with Perception.
Different players have different preferences concerning different aspects of the game.
I care about the elegance of the core engine of the D&D gaming system.
It was kinda cool, and very simple, but it left the WIS/CHA pair out in the cold.I like that thought.
It can also hurt. If you want a character who's both perceptive & likeable or both agile & smart, for instance, you're 'wasting' build point.One value of the 3 primary defenses is .... tadah flexibility in Character Design
I suppose, but you're not getting anything really out of the INT, while DEX might've helped you with certain exploits and weapon feats.I can literally in 4e build a STR / INT / WIS fighter and via only a few of those micro feats put to getter a bitingly effective fighter without Dex and since CON was not as important in 4e because of things like certain backgrounds and classes having more impact on them as well as surges the above stat trio would work better than fine. The smart fighter without nerfing itself or even using the Warlord.
Wisdom could be a Zen option for ranged weapons. and maybe Cha a tricky move option for light?It was kinda cool, and very simple, but it left the WIS/CHA pair out in the cold.
'Heavy' weapons (melee or ranged, even heavy 'guns') used STR/CON. 'Light' ones INT/DEX. When you picked a weapon you just decided, one or two handed, melee ranged or gun - then described it however you like.
Less than 5es homage to more saves are better where int is totally worthless unless you cast spells or face psionic attacks.It can also hurt. If you want a character who's both perceptive & likeable or both agile & smart, for instance, you're 'wasting' build point.
But not necessarily i would be spending those cool feats on wisdom fun and plenty of non-dex fighting moves.I suppose, but you're not getting anything really out of the INT, while DEX might've helped you with certain exploits and weapon feats.
Sure but to me that didnt even seem as cool as the Wisdom feats enabled. (and if you have wary fighter and good int the Dex bennys seem more peripheral)I suppose, but you're not getting anything really out of the INT, while DEX might've helped you with certain exploits and weapon feats.
If you were going to go back to 6 saves, why not go back to the original 6 saves?Less than 5es homage to more saves are better where int is totally worthless unless you cast spells or face psionic attacks.
I can certainly see the use for WIS for the fighter.But not necessarily i would be spending those cool feats on wisdom fun and plenty of non-dex fighting moves.
Sure but to me that didnt even seem as cool as the Wisdom feats enabled. (and if you have wary fighter and good int the Dex bennys seem more peripheral)
Oh, yeah, I could certainly see either of those. Probably both with 'light' weapons...Wisdom could be a Zen option for ranged weapons. and maybe Cha a tricky move option for light?
Am I the only one that wants a game that plays basically like if 4e had been updated to use Bounded Accuracy instead of the numbers treadmill, monster HP values fixed, powers able to be upgraded rather than replaced, a small amount of power consolidation and just letting mulitple classes share powers where sensible, and ditch most sources of stacking static modifiers?
Edit: Ok, that may need some reasoning, I realize it's quite a claim. Thing is, back in the day, you'd grind against a dungeon a bit, and then 'go back to town' to rest. Some DM's'd let you barricade yourself in a room or something and rest. You fought as much as you could, rested as much as you could /to recover spells/, sometimes in cycles, and moved on. The excruciatingly slow natural healing rates never came into it. You had your Cleric systematically cast Cure..Wounds or whatever until you were all healed up, maybe that meant 'resting' two days in a row, even, but that's as slow as it ever got. (I've seen 1e played /lots/ of ways, but /never/ the cleric-less, weeks of recuperation - barring 0 hps & a DM who enforced those rules - some people seem to think was the only way anyone ever played it.)
So, no HD and overnight healing don't break the 1e feel of 5e. They zip over something that was boring and usually moved over pretty quickly in 1e if you could manage it.