GreyLord
Legend
Characters can gain another level every 150,000 Experience up to level 40, and every 250,000 Experience for each level there after.
Ability scores increase as follows…gain +1 to 2 ability scores every 4+10 levels and 8+10 levels (so after level 30 it would be 34, 38, 44, 48, 54, 58, etc and so on). Gain +1 to every ability score (or all of them) ever 1+10 levels (so after level 30 it would be at levels 31, 41, 51, etc and so on).
The numbers under encounter/daily/Situational are the maximum number of that type of CAS per day a character can use, NOT the maximum number of CAS a character can KNOW). They can know more powers than that.
A character can use the SAME CAS several times a day up to the maximum number of those CAS a character can use. Each CAS recharges depending on the type of CAS (for example Encounter CAS uses recharge after each encounter and can be used again in the next encounter, whereas the Daily CAS only recharge AFTER another day has passed (or an 8 hour rest).
For example, if a character learned a Combat Action called Run the Blade as an Encounter CAS, they could use Run the Blade once per Encounter. However, if, according to the table above they could use an Encounter CAS up to two times an encounter, they could choose among the Encounter CAS’s they know. This means they could use two Encounter CAS during an encounter, OR USE THE SAME Encounter CAS TWICE in the encounter. This would be the maximum number of Encounter CAS they could use if their level indicated this. This means that a character can choose to use more powerful Encounter CAS (As they level) more than once per encounter, up to the maximum number of Encounter CAS’s they could use each encounter as per the table above. The same idea applies to daily uses as well as Utility uses.
Characters that go above level 30 gain the following.
They gain another usage of a Daily CAS at level 31 and every 5 levels thereafter. They also may learn an additional Daily CAS from their class levels at that time if they so desire.
They gain another Encounter CAS at level 33 and every 4 levels thereafter. They also may learn an additional Encounter CAS from their class levels at that time if they so desires.
They gain an additional Situational CAS at level 32 and every 7 levels thereafter. They may also learn an additional Situational CAS at that time if they so desire.
Wizards may learn double that number, but only gain the same amount of uses that every other class also obtains.
Characters may learn an additional Anytime CAS at level 30 if they have other additional CAS’s available, and a fourth Anytime CAS (if their class has that many available) at level 50 and every 20 levels thereafter provided their class has that many available.
Note on Abbreviations - When you see an ability score abbreviated, it typically will indicate that it means for one to use the ability score MODIFIER, not the ability score itself. Thus if one had a Strength of 14, and you saw STR, it would mean to use a +2 modifier, not +14.
Ability scores increase as follows…gain +1 to 2 ability scores every 4+10 levels and 8+10 levels (so after level 30 it would be 34, 38, 44, 48, 54, 58, etc and so on). Gain +1 to every ability score (or all of them) ever 1+10 levels (so after level 30 it would be at levels 31, 41, 51, etc and so on).
The numbers under encounter/daily/Situational are the maximum number of that type of CAS per day a character can use, NOT the maximum number of CAS a character can KNOW). They can know more powers than that.
A character can use the SAME CAS several times a day up to the maximum number of those CAS a character can use. Each CAS recharges depending on the type of CAS (for example Encounter CAS uses recharge after each encounter and can be used again in the next encounter, whereas the Daily CAS only recharge AFTER another day has passed (or an 8 hour rest).
For example, if a character learned a Combat Action called Run the Blade as an Encounter CAS, they could use Run the Blade once per Encounter. However, if, according to the table above they could use an Encounter CAS up to two times an encounter, they could choose among the Encounter CAS’s they know. This means they could use two Encounter CAS during an encounter, OR USE THE SAME Encounter CAS TWICE in the encounter. This would be the maximum number of Encounter CAS they could use if their level indicated this. This means that a character can choose to use more powerful Encounter CAS (As they level) more than once per encounter, up to the maximum number of Encounter CAS’s they could use each encounter as per the table above. The same idea applies to daily uses as well as Utility uses.
Characters that go above level 30 gain the following.
They gain another usage of a Daily CAS at level 31 and every 5 levels thereafter. They also may learn an additional Daily CAS from their class levels at that time if they so desire.
They gain another Encounter CAS at level 33 and every 4 levels thereafter. They also may learn an additional Encounter CAS from their class levels at that time if they so desires.
They gain an additional Situational CAS at level 32 and every 7 levels thereafter. They may also learn an additional Situational CAS at that time if they so desire.
Wizards may learn double that number, but only gain the same amount of uses that every other class also obtains.
Characters may learn an additional Anytime CAS at level 30 if they have other additional CAS’s available, and a fourth Anytime CAS (if their class has that many available) at level 50 and every 20 levels thereafter provided their class has that many available.
Note on Abbreviations - When you see an ability score abbreviated, it typically will indicate that it means for one to use the ability score MODIFIER, not the ability score itself. Thus if one had a Strength of 14, and you saw STR, it would mean to use a +2 modifier, not +14.