Zardnaar
Legend
It does. It's also better than 1E as it has rules to support grittier games or make magic ritual based. Ritual magic originated in 2E not 4E.
We used elements of 3E in 2E as initially I tried fixing 3E by plugging in parts of AD&D. This was around 2010. For example I banned the magic item creation feats and used AD&D magic item creation rules.
Later I ran a 2E game as a one off but the 3E players enjoyed it. That turned into a new campaign. Kept doing that until 5E landed. 5E has it's own problems and after 5 years it's getting a bit boring. Getting sick of the encounter rules and whack a mole playstyle.
We used elements of 3E in 2E as initially I tried fixing 3E by plugging in parts of AD&D. This was around 2010. For example I banned the magic item creation feats and used AD&D magic item creation rules.
Later I ran a 2E game as a one off but the 3E players enjoyed it. That turned into a new campaign. Kept doing that until 5E landed. 5E has it's own problems and after 5 years it's getting a bit boring. Getting sick of the encounter rules and whack a mole playstyle.