Last Man Standing: Best D&D Modules

ccs

41st lv DM
My friend is running me through Pharaoh. Railroad city... absolutely awful.

At it's base Pharaoh is a dungeon crawl. And a pretty decent one at that.

There's some pretty cool stuff in I3 alone that your DM could easily be expanding upon. So if it's awful? The fault lies more in your DM than in the module.
I4 & I5 expand on the bit of the world & events of Pharaoh (though I5 is the weakest of the 3)

And the "super module"/compilation version pictured in this thread is an even better version of the series.
 

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jasper

Rotten DM
Lost City - 22 - 2 = 20 I burn on urburn adventures
Desert of Desolation - 25 +1= 26 just for dessert.
Isle of Dread - 21
Castle Amber - 23
 

Sacrosanct

Legend
Lost City - 20
Desert of Desolation - 26
Isle of Dread - 22 Still one of the best sandbox wilderness adventures
Castle Amber - 21 Everyone trying French accents got old quick. Especially since it inevitably ended up with the lines from the French soldiers in Quest from the Holy Grail...
 


JonnyP71

Explorer
Lost City - 21
Desert of Desolation - 24 (I3 and I4 were good, I5 was bad, and the Supermodule is lazy)
Isle of Dread - 22
Castle Amber - 20 (classic fun)
 






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