Last Man Standing: Best D&D Modules - Page 12
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  1. #111
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    A 1e title so awesome it's not in the book (Lvl 21)



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    Quote Originally Posted by Monayuris View Post
    My friend is running me through Pharaoh. Railroad city... absolutely awful.
    At it's base Pharaoh is a dungeon crawl. And a pretty decent one at that.

    There's some pretty cool stuff in I3 alone that your DM could easily be expanding upon. So if it's awful? The fault lies more in your DM than in the module.
    I4 & I5 expand on the bit of the world & events of Pharaoh (though I5 is the weakest of the 3)

    And the "super module"/compilation version pictured in this thread is an even better version of the series.
    XP gyor, Paul Farquhar gave XP for this post

  2. #112
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    Grandmaster of Flowers (Lvl 18)

    jasper's Avatar

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    montgomery al
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    Lost City - 22 - 2 = 20 I burn on urburn adventures
    Desert of Desolation - 25 +1= 26 just for dessert.
    Isle of Dread - 21
    Castle Amber - 23

  3. #113
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    Pit Fiend (Lvl 26)



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    Dec 2003
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    Lost City - 20
    Desert of Desolation - 26
    Isle of Dread - 22 Still one of the best sandbox wilderness adventures
    Castle Amber - 21 Everyone trying French accents got old quick. Especially since it inevitably ended up with the lines from the French soldiers in Quest from the Holy Grail...

  4. #114
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    Novice (Lvl 1)



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    May 2009
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    Melvindale
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    Lost City - 21
    Desert of Desolation - 26
    Isle of Dread - 22
    Castle Amber - 19

  5. #115
    Member
    Superhero (Lvl 15)



    Join Date
    Jan 2015
    Location
    Birmingham, UK
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    Lost City - 21
    Desert of Desolation - 24 (I3 and I4 were good, I5 was bad, and the Supermodule is lazy)
    Isle of Dread - 22
    Castle Amber - 20 (classic fun)

  6. #116
    Member
    A 1e title so awesome it's not in the book (Lvl 21)



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    Jun 2003
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    Lost City - 19
    Desert of Desolation - 24
    Isle of Dread - 23
    Castle Amber - 20

  7. #117
    Member
    Minor Trickster (Lvl 4)



    Join Date
    Aug 2014
    Posts
    162
    Lost City - 17
    Desert of Desolation - 24
    Isle of Dread - 23
    Castle Amber - 21
    XP Paul Masao Wisham gave XP for this post

  8. #118
    Quote Originally Posted by Paul Farquhar View Post
    You could, or you could leave it as Averoigne. Since the adventure starts, and probably ends in whatever world the party is native to it doesn't really matter where they go in between.

    Also see: Dungeonland/Land Beyond the Magic Mirror.
    Dungeonland was fun...
    XP Shiroiken gave XP for this post

  9. #119
    Quote Originally Posted by ehenning View Post
    Lost City - 17
    Desert of Desolation - 24
    Isle of Dread - 23
    Castle Amber - 21
    Lost City -2 15
    D of Desolation +1 25 great stuff..!
    Isle of Dred same 23
    Castle Amber __ not familiar = -2 19

  10. #120
    Member
    A 1e title so awesome it's not in the book (Lvl 21)



    Join Date
    Mar 2013
    Posts
    6,051
    Lost City - 16
    D of Desolation 23
    Isle of Dred same 23
    Castle Amber __ not familiar = -2 19

    Fighting a losing fight here.

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