Last Man Standing: Best D&D Modules

JonnyP71

Explorer
Which may be true, but is also pointless. Because all the players see is a corridor full of always-CE giants to fight. Followed by a room full of giants to fight. Followed by another corridor full of giants to fight, and so on ad nauseum.

That's a problem with the DM and/or the Players - not the module.

My group sowed seeds of dissent among the Giants - caused infighting amongst the Hill Giants, persuaded the envoys from other clans to leave, employed hit and run tactics against those loyal to Nosnra, freed and armed the Orcs.... it was never just 'rooms of Giants to fight'.

Anyone who believes the Giants series are like that has not done the modules justice in either their preparation or their play.
 

log in or register to remove this ad

Remove ads

Top