What previous supplements would you like to see brought back for 5e? - Page 4
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  1. #31
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    Unearthed Arcana
    Psychic's Handbook (Green Ronin)
    Shaman's Handbook (Green Ronin)
    Witch's Handbook (Green Ronin)
    Insults & Injuries (Skirmisher Publishing)
    Poisoncraft (Blue Devil Games)
    Fiendish Codex I
    From Stone to Steel (Monkey God/Highmoon Media)
    Historic Reference (HR) AD&D 2e series of books
    Advanced Bestiary (Green Ronin)
    Book of Templates (Silverthorne Games/Goodman Games)
    Cities (Chaosium)
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  2. #32
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    As much as I liked 3.0 splatbooks back then, I do not want 5e to turn into 3ed, or any other edition for what matters. So the only supplements I would like to see in coming years are extra monsters books. Alternatively, I am fine with settings-specific books.

  3. #33
    Third parties could publish their own oriental setting, and someone has done it. An Chinese-style D&D could be sold in Taiwan, but in the continental China the censura may be too hard, nothing of time-travels, no corpses can be showed, or even they have bad eyes for teleseries and movies set in pre-communist past. Like Quin Shi Huang (first Chinese emperor) they want to erase the past to rewrite the History. How to try saying it politely? If you want a fantasy sage, finding manga and manhwa (Korean comic) will easier to be found than manhua (Chinese comic). You can also see the fantasy in movie and videogames. China isn't the best market for speculative fiction, nor ever for wuxia subgenre.
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  4. #34
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    The Grand Druid (Lvl 20)



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    Forgotten Realms Campaign Guide, Kara Tur Campaign Guide, Al Qadim Campaign Guide, Old Empires, Spellbound, Manual of the Planes.
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  5. #35
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    Quote Originally Posted by SkidAce View Post
    That is one of the few items I still have from that edition, specifically because it still applies to any edition. And it's a darn good resource, too! They could slap a "Revisited" label on the cover and print it as is. But if they were going to update and make it a hardcover, make it the official DMG 2.
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  6. #36
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    Quote Originally Posted by Shiroiken View Post
    I'd like to see something like this, but more like the 2E Faiths and Avatars book from Realms. Rather than using real world pantheons, they could use the existing pantheons from their various settings, and provide details on how to use each priesthood. It could provide suggestions for domains for clerics, circles for druids, oaths for paladins, and even which might have zealot barbarians or rangers.
    I would so buy this.

    I think anything that helps players play their characters and gives DMs stuff to work into their backgrounds and into plots is a good idea.

    I'd argue for including a section on real-world pantheons, or maybe even a whole separate book?

    Quote Originally Posted by 77IM View Post
    I was just thinking the other day, that a really slick move would be for Wizards to partner with a Chinese design company to create a distinctly Asian-oriented version of D&D. Not just translating the core books; I'm talking all new art and writing, a modified list of classes and spells and monsters and items, and of course, a default setting that resembles a mythical past more familiar to Asian cultures. It would basically be an all new RPG, not even called D&D, except maybe in the back-cover text and the foreword. The only restrictions would be that it has to be mechanically compatible with 5E, and the game can't redefine anything from D&D (for example, if there's a class called "fighter," it must be identical to the 5E version, but it could have different subclasses). It would be released in conjunction with video games, comic books, whatever else would work to penetrate the Asian market, particularly China. This sounds to me like a brilliant move for Hasbro, and the benefit to us, is that eventually this game's setting could be translated to other languages as a D&D supplement.
    That is a fantastic idea. Do this for the other real-world culture analogue settings, too.

    I do think they should totally brand it as "D&D", though - unless that brand has some bad rep in those foreign markets, but even then there's arguments for consistent branding and market penetration strategies.

    I'd buy a 5E Manual of the Planes.

    Fully-realized setting guidebooks are a lovely idea, but they're maybe less "practical" (from a money-making standpoint) than a campaign book with a bunch of setting material in it, and then another campaign book with more material for that same setting in it, ad infinitum.
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  7. #37
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    I'd like to see a Deities & Demigods + Non-Human pantheons or just a Faiths and Avatars like @Shiroiken said. Well, ideally I'd like all three (real world pantheons + fantasy pantheons) but I don't see that ever happening.

  8. #38
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    There's already a fan-made version of it, but I still want a new and expanded Maztica.

  9. #39
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    Quote Originally Posted by 77IM View Post
    I was just thinking the other day, that a really slick move would be for Wizards to partner with a Chinese design company to create a distinctly Asian-oriented version of D&D. Not just translating the core books; I'm talking all new art and writing, a modified list of classes and spells and monsters and items, and of course, a default setting that resembles a mythical past more familiar to Asian cultures.
    It'd be particularly amusing if that game got an Occidental Adventures supplement in which the wester equivalents of the base classes were each pointlessly overpowered for no other reason than that the designers couldn't think of any other way of making them 'exotic.'

    Fans could complain bitterly if the bastardsword was nothing more than a re-skinned katana*, too.












    * yeah, I know, but I didn't think 'jian' would get the same laugh.
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  10. #40
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    Oh, and I'd like a big tome of magic items please thank you
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