WOIN New WOIN errata? - Page 2
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  1. #11
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    Quote Originally Posted by easl View Post
    You could simply add an exploit. E.g.:
    Hard to Kill (requires Agi or Str 15): opponents now need four 6's on a roll to gain a critical on you.
    yes, if all high level enemies have that, it will help. having all of your players need to get it is harder, but having the monsters stack up the bonuses on players is less likely.

  2. #12
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    It hasnt proved to be a problem in any of my games.

  3. #13
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    Quote Originally Posted by Morrus View Post
    It hasnt proved to be a problem in any of my games.
    That is what is important, and I am sure a lot of playtesting has happened as well. It was just a concern that I had. Thanks for your replies

  4. #14
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    Quote Originally Posted by Steven Barker View Post
    • REPUTATION. REP starts at 3, not 0.
    Knee-jerk reaction: I like beginning characters having Reputation 0, conceptually. With this change, Rep 0-2 must represent only the peasant farmer who never comes into town.

  5. #15
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    Quote Originally Posted by Nutation View Post
    Knee-jerk reaction: I like beginning characters having Reputation 0, conceptually. With this change, Rep 0-2 must represent only the peasant farmer who never comes into town.
    I think it works OK for most character backgrounds, if you rationalize the REP as being spread out over the 5 starting careers and not something they were born with.

    I do like that you won't have most characters getting "Nondescript" as their low-attribute trait choice. The other low-attribute traits will show up now.

    We did have to house-rule that one PC in our group can have the Nondescript trait because Morrus changed the rule and invalidated his character concept, the day before we started the campaign.

    But anyway if you look too closely at things like this you can come up with all sorts of nagging questions, like why does it take elves 4-5 times as long as humans to learn 2 skills & an exploit. You just have to shrug and chalk it up to "game reasons".

  6. #16
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    Quote Originally Posted by Len View Post

    But anyway if you look too closely at things like this you can come up with all sorts of nagging questions, like why does it take elves 4-5 times as long as humans to learn 2 skills & an exploit. You just have to shrug and chalk it up to "game reasons".
    Simple. They aren't in any rush!

  7. #17
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    Quote Originally Posted by Morrus View Post
    Simple. They aren't in any rush!
    OK then, my character has spent a lot of time prancing around the forest & singing.

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