Xeviat
Hero
Hi everyone.I'm fiddling with the balance of pet classes and I was wondering how you as a player value your character's pets. Do you consider them to be a drain on your healing resources, and a liability that you like to overprotect? Or do you consider it to be a near doubling of your hit points since you have two separate HP pools to deplete (Making you have more to do as long as you aren't fighting something with significant area attacks)?If a pet never gets attacked, then in combat it is purely offensive power. If a pet gets dropped, a chunk of your offensive power goes down, but at least that damage didn't go to you or the other characters. In the middle, your pet is acting as both additional damage and defensive oomph.Basically, how do you factor that extra HP and extra healing cost into the pet's design? Do you think a damage focused pet character should deal equal damage to a solitary damage focused character? Or should they deal a little less since they have the defensive benefits of having two separate characters?