Homebrew What wouble be special about a Grave Robber [npc/subclass/background mechanics] - Page 2
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  1. #11
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    Superhero (Lvl 15)



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    Proficiency with Thieves' Tools seems like a must, since it involves breaking into things.

  2. #12
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    The Great Druid (Lvl 17)



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    I'd lean towards background over sub-class.

    But, regardless, some mechanics (assuming 5E);
    - advantage on fear saves (i.e. a grave robber has to be pretty resistant to fear)
    - proficient skills; investigation, religion, stealth, perception (pick 2?) (Don't see a need for athletics for digging, come on, how good do you need to be with a shovel?)

  3. #13
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    Myrmidon (Lvl 10)



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    Now I know what to do with that Glaive/Shovel +2 Earthmover that I wrote up and never found a use for.
    XP Larrin, 77IM gave XP for this post

  4. #14
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    Grandmaster of Flowers (Lvl 18)

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    Ok. I will say while in a graveyard advantage on stealth, perception, and deception. So he knows to keep a ear out for the cops and bluff them. Advantage when doing research on grave sites.

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