doctorbadwolf
Heretic of The Seventh Circle
No, I'm not.
I'm pointing out to you that increasing damage is functionally equivalent to decreasing hp.
I'm pointing out to you that your attempted solution is indicative of the greater problem which might be best solved by switching to a other damage model entirely.
At no point am I comparing editions. I'm talking about hit points in general. Every edition of D&D has hit points; ergo I'm discussing D&D in general.
Hit points aren’t counter to the goal. Only having vastly more HP than single attacks output damage is counter to the goal, and that isn’t a constant in dnd, much less dnd based games.
Its easy to take the framework of dnd, and add new weapons that do enough damage that a “glancing blow” still hurts, and any hit has a chance to kill anyone. Which models old west shootouts and fuels just fine.
Probably about the same thing as shooting a grizzly bear if you're using a 19th century pistol. You get a pissed off umber hulk. Using a rifle? Hope you're a really good shot. But you can only take real world as a template for anything in D&D so far. People have killed grizzly bears with .22s, it's just really, really unlikely. Even a modern hunting rifle is no guarantee of stopping a charging grizzly.
A modern rifle is no guarantee of immediately stopping an enemy soldier with one hit.