Laurefindel
Legend
I do, and it's the primary reason why I can't play 5E unless something has been done to address the healing rules.
When a goblin stabs you for 5 damage out of your 80hp, that's perfectly fine with me, because you're a mighty hero and you're wearing armor. Most armor is pretty good about dulling the impact of a sword. I can buy that it takes 16 hits before you've been battered into submission.
The issue is when you wake up in the morning, and the wounds which would have killed a lesser mortal have vanished entirely. That is making a mockery of the weapon.
Alternatively, instead of altering the resting/healing rules, alter the conception of damage.
If a goblin stabbing for 5 points of damage would have killed a normal human(oid) being, or at least leave a wound that would take weeks to heal, but yet can be shrugged by a good night sleep, then it comes to reason that, logically, the character didn’t take that[/] wound. The character took damage which, IMO, must be seen as something else than wounds if one wants to spare their own willing suspension of disbelief (not gonna use the word “realism” here).
The character took damage and lost resources associate to its survival. Personally, I find it easier on my brain to see this resource - the character’s hit points - as anything but wounds that wouldn’t heal overnight.
i admit that this is easier to visualise in melee combat, whereas opponent slowly lose their edge as they exchange blows and parries, than with guns where the assumption is that either the bullet hit you, or it didn’t. In extremis dodges, quick parries, armour protection, magic charms; these work well in typical sword fight. You can make it work with guns too, but in my experience people have a harder time conceiving that a point blank “hit” with a 12-gauge gun can result in anything else but a very big (and probably very lethal) hole in your body.
so no, D&D doesn’t do high-noon western duels very well, but it does enable gun-blazing saloon shootouts without drastically reducing the probability of a hit to make the PC survive more than 1 round.
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