d(sqrt(-1))
First Post
AP rounds do 1/2 SE damage (2d6+2 -> 1d6+1). Do extra dice from exploits etc also get halved or is it just the base damage?
Also, the weapons table shows the Mk I Lawgiver having a stun charge (2d6, range 3), but the text on p104 says this was added in the Mk II Lawgiver.
How much stun charge ammo does it have - it's not mentioned in the Lawgiver section?
Also, the weapons table shows the Mk I Lawgiver having a stun charge (2d6, range 3), but the text on p104 says this was added in the Mk II Lawgiver.
How much stun charge ammo does it have - it's not mentioned in the Lawgiver section?