2000AD AP rounds = 1/2 SE + Stun charge?
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  1. #1
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    AP rounds = 1/2 SE + Stun charge?

    AP rounds do 1/2 SE damage (2d6+2 -> 1d6+1). Do extra dice from exploits etc also get halved or is it just the base damage?

    Also, the weapons table shows the Mk I Lawgiver having a stun charge (2d6, range 3), but the text on p104 says this was added in the Mk II Lawgiver.

    How much stun charge ammo does it have - it's not mentioned in the Lawgiver section?

  2. #2
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    You roll the damage as normal and divide by two.

    There's no stun charge limit.

  3. #3
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    Ok, so all damage it totalled and then divided by 2. Great - thanks.

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