Missing Battle Master Manuevers - Page 3
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  1. #21
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    Quote Originally Posted by Pauln6 View Post
    I bought a supplement that had some new manoeuvres, including warlord ones.
    Which one?

    I've also seen advanced manoeuvres that cost two dice but are full of awesome.
    Where?

  2. #22
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    Quote Originally Posted by doctorbadwolf View Post
    These arent good arguments against adding those abilities to the BM manuever list.
    Quote Originally Posted by doctorbadwolf View Post
    Yall seem to forget that feats are already duplicated in class abilities. Its fine.

    The Mobile feat doesnt make the Swashbuckler or Drunken Master problematically designed.

    Hell, the BM already has Parry, even though Defensive Duelist does roughly the same thing.
    Oh I definitely think "Major thing a melee-oriented feat does" is a reason to not add it to the Battle Master list. Fighters get the most feats in the game, they're almost the only melee class in the game, and this is a melee feat meant almost entirely or them. Yeah don't take from that feat and give to the Battle Master as just a gimme bonus maneuver. Bad idea.

    Bard ability is more complicated. I can see adding that as a maneuver. But not the Sentinel feat's ability.
    Last edited by Mistwell; Tuesday, 18th June, 2019 at 09:17 PM.

  3. #23
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    double

  4. #24
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    Quote Originally Posted by Mistwell View Post
    Oh I definitely think "Major thing a melee-oriented feat does" is a reason to not add it to the Battle Master list. Fighters get the most feats in the game, they're almost the only melee class in the game, and this is a melee feat meant almost entirely or them. Yeah don't take from that feat and give to the Battle Master as just a gimme bonus maneuver. Bad idea.

    Bard ability is more complicated. I can see adding that as a maneuver. But not the Sentinel feat's ability.
    Again, Defensive Duelist and Parry are basically the same thing already.

    Also, Fighter is far from being the only melee class. Rangers and rogues are as melee (which is to say, they can go either way and be quite powerful) as the fighter, and Barbarians and Paladins are more melee focused than the Fighter.

    Lastly, its one part of a feat. Feats have bullet points that overlap with class stuff all over the place.

  5. #25
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    Quote Originally Posted by doctorbadwolf View Post
    Again, Defensive Duelist and Parry are basically the same thing already.

    Also, Fighter is far from being the only melee class. Rangers and rogues are as melee (which is to say, they can go either way and be quite powerful) as the fighter, and Barbarians and Paladins are more melee focused than the Fighter.

    Lastly, its one part of a feat. Feats have bullet points that overlap with class stuff all over the place.
    How much you want to bet the class which takes the Sentinel feat the most is Fighter, by a more than 2 to 1 margin over any other class taking it?

  6. #26
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    Quote Originally Posted by Mistwell View Post
    How much you want to bet the class which takes the Sentinel feat the most is Fighter, by a more than 2 to 1 margin over any other class taking it?
    Lets assume youre right, for the moment.

    So what?

  7. #27
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    Quote Originally Posted by Mistwell View Post
    How much you want to bet the class which takes the Sentinel feat the most is Fighter, by a more than 2 to 1 margin over any other class taking it?
    So a similar maneuver would be a big plus for the BM in a game w/o feats - and in one with, he might just take the feat, instead.

    Feats are optional rules, afterall, as are MCing, and there's a lot of standard options that are decidedly redundant in the presence of either or both.
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  8. #28
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    Quote Originally Posted by doctorbadwolf View Post
    Lets assume youre right, for the moment.

    So what?
    See my first reply before you tried to refute it with that?

    Quote Originally Posted by Tony Vargas View Post
    So a similar maneuver would be a big plus for the BM in a game w/o feats - and in one with, he might just take the feat, instead.

    Feats are optional rules, afterall, as are MCing, and there's a lot of standard options that are decidedly redundant in the presence of either or both.
    Yes, feats are optional rules...and so would any supplement with expanded Battle Master maneuvers. So that's a push. I mean, I can see a supplement that breaks up all the feats into optional additions to various classes. That itself might be an interesting supplement, if it could be done. But as things stand, there is no reason to duplicate a feat which Fighters already often take, with an optional Battle Master manuever to duplicate a primary part of that mostly-fighter feat. A DM of course could do it for their game, but it doesn't seem like good space for an official expansion option in a future book.

    And, I know what you guys are after here. I am not sure why we're not talking about the actual thing you guys are after as a theme - a non-magical means of doing what spellcasters do, similar to the Warlord. OK, I get that. I appreciate that concept. But I don't think we're going to get that in an official supplement, and I am not even sure it's a good idea to do it by means of grabbing various abilities from other magical classes or existing feats for a Battle Master. Just put out a Warlord.
    Last edited by Mistwell; Tuesday, 18th June, 2019 at 10:48 PM.

  9. #29
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    Quote Originally Posted by Azzy View Post
    Which one?



    Where?
    5 minute workday - Manoeuvers and Commander.
    I think the advanced manoeuvres I cribbed from a discussion on here somewhere.

    I also think the BM needs more superiority dice. I house-ruled so that they get one extra superiority die and one extra manoeuvre which they must choose from the above supplement. I also upgraded the feat to grant 2 superiority dice and one extra manoeuvre from the above list.
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  10. #30
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    If your just here to crap on the thread request then please leave. Your just being an a-hole by staying and continuing to further crap on it.
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