Missing Battle Master Manuevers - Page 4
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  1. #31
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    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage.

    I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use?
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  2. #32
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    Quote Originally Posted by Mistwell View Post
    See my first reply before you tried to refute it with that?
    What? Before I tried to refute it what with what?

    But as things stand, there is no reason to duplicate a feat which Fighters already often take, with an optional Battle Master manuever to duplicate a primary part of that mostly-fighter feat. A DM of course could do it for their game, but it doesn't seem like good space for an official expansion option in a future book.
    it doesnít duplicate a feat. It does a similar thing to 1 part of a feat, on a more limited basis. You also claim itís a ďmostly fighterĒ feat, but since you havenít answered why ďfighters take the feat the mostĒ is an argument anyone should do more than shrug at, Iím going to now challenge that assumption. Because I think itís bunk. Whatís more, people play other types of fighters, so even amongst fighters, itís gonna be a split of subclasses, and even within the BM not everyone is going to choose the manuever (limited by superiority dice and taking up a maneuvers known slot) over the feat (at will, also reduce speed to 0 on OAs).

    And that isnít even mentioning that the feat has more utility the more you can pump a lot more damage into singular attacks, like rogues and Paladins. I see a lot of Paladins, Rogues, Monks, and Barbarians with Sentinel.

    Oh! I forgot the monk earlier, btw. Almost entirely a melee class. So, thatís half the phb classes, not counting melee subclasses of the remaining classes.

    And, I know what you guys are after here. I am not sure why we're not talking about the actual thing you guys are after as a theme - a non-magical means of doing what spellcasters do, similar to the Warlord. OK, I get that. I appreciate that concept. But I don't think we're going to get that in an official supplement, and I am not even sure it's a good idea to do it by means of grabbing various abilities from other magical classes or existing feats for a Battle Master. Just put out a Warlord.
    Don't assign motives to people other than yourself. I canít speak for Tony, but Iíve no interest in whatever nonsense youíre talking about here. If I want to discuss a 5e Warlord, Iíll make a thread for that.

    We are discussing what sorts of additional manuevers weíd like to be able to take when we play Battlemaster Fighters. Thatís it.

    Stop thread crapping. Itís unbecoming.

  3. #33
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    Quote Originally Posted by Eubani View Post
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage.

    I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use?
    Not sure it needs to scale, but if it does Iíd stick with 1d/superiority die spent.

    Also, 1d6+SD is probably too much. Maybe SD+Charisma?

    Even if if it doesnít scale, itís a great way to get downed allies back up.

  4. #34
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    Quote Originally Posted by Pauln6 View Post
    5 minute workday - Manoeuvers and Commander.
    I think the advanced manoeuvres I cribbed from a discussion on here somewhere.

    I also think the BM needs more superiority dice. I house-ruled so that they get one extra superiority die and one extra manoeuvre which they must choose from the above supplement. I also upgraded the feat to grant 2 superiority dice and one extra manoeuvre from the above list.
    Oh and the other thing I would probably do would be to change the Purple Dragon Knight and instead of giving them proficiency in Persuasion, I would give them two superiority dice (maybe static 1d6) which they can add to Persuasion checks (following on from the design of the popular fighter scout playtest). This frees them up to buy other Warlord style manoeuvres using the feat to increase Warlordyness without breaking balance. You could even give them the two Warlord manoeuvres from the PHB as part of the class feature and let them buy command manoeuvres from the list in the supplement with the feat.

  5. #35
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    Quote Originally Posted by doctorbadwolf View Post
    Not sure it needs to scale, but if it does Iíd stick with 1d/superiority die spent.

    Also, 1d6+SD is probably too much. Maybe SD+Charisma?

    Even if if it doesnít scale, itís a great way to get downed allies back up.
    As it is field medicine and not Morale based HP regain (which I have no issue with) I would use Wisdom as it is the stat for the medicine skill.
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  6. #36
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    Quote Originally Posted by Mistwell View Post
    Yes, feats are optional rules...and so would any supplement with expanded Battle Master maneuvers. So that's a push.
    There's no reason to assume that an optional expansion of BM maneuvers would always/only be used in campaigns that opt into feats, so it makes no sense to write them as if feats were assumed, but, rather, to write them as if feats were, optional - because they are.

    What reason is there to 'protect feats?' What's the harm of feats & class abilities duplicating, considering that, in the PH, /they already do just that/?

    Just put out a Warlord.
    That'd suit me, obviously, and, for myself, I think that trying to expand the BM is likely fruitless, because the all-DPR-all-the-time fighter chassis just doesn't have 'room' for anything too elaborate. But, "XOMG, you'll overlap a feat," doesn't seem like a reason.
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  7. #37
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    Arguably
    Battle==War
    Master==Lord
    It just doesn't quite do the job

    The maneuvers just cannot be used often enough and most lack tactician feel le intelligence driven / affecting whole party for ex and the fighter lacks an appropriate warlordy fighting style.

    I think it is silly to worry about it becoming a vehicle for the warlord its rather meant to be.
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  8. #38
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    Quote Originally Posted by Garthanos View Post
    Arguably
    Battle==War
    Master==Lord
    It just doesn't quite do the job

    The maneuvers just cannot be used often enough and most lack tactician feel le intelligence driven / affecting whole party for ex and the fighter lacks an appropriate warlordy fighting style.

    I think it is silly to worry about it becoming a vehicle for the warlord its rather meant to be.
    Let's also nip this in the bud right now. This thread isn't about warlords.

  9. #39
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    Quote Originally Posted by Tony Vargas View Post
    There's no reason to assume that an optional expansion of BM maneuvers would always/only be used in campaigns that opt into feats, so it makes no sense to write them as if feats were assumed, but, rather, to write them as if feats were, optional - because they are.

    What reason is there to 'protect feats?' What's the harm of feats & class abilities duplicating, considering that, in the PH, /they already do just that/?

    That'd suit me, obviously, and, for myself, I think that trying to expand the BM is likely fruitless, because the all-DPR-all-the-time fighter chassis just doesn't have 'room' for anything too elaborate. But, "XOMG, you'll overlap a feat," doesn't seem like a reason.
    For me, it just so happens that I mostly play in featless campaigns.

  10. #40
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    Quote Originally Posted by doctorbadwolf View Post
    Don't assign motives to people other than yourself. I canít speak for Tony, but Iíve no interest in whatever nonsense youíre talking about here. If I want to discuss a 5e Warlord, Iíll make a thread for that.

    We are discussing what sorts of additional manuevers weíd like to be able to take when we play Battlemaster Fighters. Thatís it.

    Stop thread crapping. Itís unbecoming.
    Thank you. This thread is not about warlords. The actual inspiration for this thread came from thinking about various way's I've tried to theory craft a defender style PC without without feats. I honestly think maneuvers would work perfectly for that flavor. They likely wouldn't create a better defender than the cavalier but they could be an interesting and compelling take.

    That got me to thinking about what other flavor splashes could have been enabled by more combat maneuvers.

    A maneuver that enables someone to charge into combat would be very nice too
    Maybe one that trades defense for even more offense
    Those 2 combined would help enable the reckless attacker theme

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