There is some very interesting 6e discussion, and game modularity discussion, that takes place after the 33.30 mark.
Some notes I took:
"[Emphasis that a 6e would be very far off and it gives him a headache thinking how hard it would be to even start] We could work on that intro experience…how could we on-board you with a little more emphasis on the storytelling experience of D&D…early on.
More playstyles. We talked about more modularity in the 5e development…we kind of hit on that in the 5e DMG but we could take it a lot further…it’s this engine that can be tweaked to without making it a lot more unrecognizable to someone who has tweak it a different way…especially with streaming you see there are a lot of ways people play…now we have something more concrete to aim at [by watching streaming examples]…here’s the group that really wants to role play…here’s the group their session is one big boss fight every session, they want tactical challenge, the big dramatic battle, and what can we do to support those different styles…"