D&D 5E Is it possible that the Revised Ranger is not dead?

doctorbadwolf

Heretic of The Seventh Circle
That does seem to be the more common (though not exclusive) play experience.

It really makes me wonder how a house rule that all "recharge on short rest" abilities are multiplied by three and recharge on a long rest instead would work. Has anyone actually played with something like that? I'm sure it would be a bit uneven, but the disparity between long rest and short rest classes is probably my biggest complaint about 5e at this point.

I think making Short Rests shorter, or simply being freer with them, is a better solution. If Warlocks at 5th level have 6 3rd level slots, and more At-Will abilities than most, they’ll just past the normal power level, and be able to do stuff like use all their slots for the day in one fight, and still be pretty effective in the other fights of the day.

We're already got summoners. We already have polymorph. We've already got people who can cast wish. If that power isn't enough to cover a decent 2nd melee combatant then I can't conceive of the power levels you want.

Exactly. Include some spells for the Beast Master, scale the pet HP better*, give the pet proficiency in all saves, and it’s good to go. It doesn’t need to put out PC level damage to be viable, it just needs to put out some damage, and be able to stay alive. if the Ranger can then choose to use spells to boost the pet rather than do other stuff, or spend an Action to heal the pet without a spell slot, or spend a level 2 slot to revive the pet, etc, it gets more effective without the character as a whole being more powerful than other characters.

Hell, even letting the Ranger cast spells that target “self” on the pet within 100ft would help. That fireball is less scary if the ranger can use a reaction to cast Absorb Elements on the pet.

*Gaining more hit points with levels doesn’t increase the pet’s power level, it just keeps it the same. For this reason, all pets should gain an HD every time their Master gains a level, regardless of class. No one else has to lose power when they multiclass. HP and damage scale together, therefor not gaining more HP with a level is a loss of power.
 

log in or register to remove this ad

CapnZapp

Legend
And they should realize that you can't make a full mage without making it a bit overpowered.

And they should realize you can't make a holy knight without making it overpowered.

And they ...

Oh wait, if all of the classes are overpowered, then they ae all balanced against each other.

So declare every other class overpowered and then create a beastmaster of equal power.

We're already got summoners. We already have polymorph. We've already got people who can cast wish. If that power isn't enough to cover a decent 2nd melee combatant then I can't conceive of the power levels you want.
Your post comes across as a bit snarky, but I have no problem with any of your conclusions
 


Kurotowa

Legend
I think making Short Rests shorter, or simply being freer with them, is a better solution. If Warlocks at 5th level have 6 3rd level slots, and more At-Will abilities than most, they’ll just past the normal power level, and be able to do stuff like use all their slots for the day in one fight, and still be pretty effective in the other fights of the day.

You did put your finger on what I have the most reservations about. How short do you think would be the sweet spot? Going all the way down to 5m means a short rest after every fight, and that's not ideal. Even 10m probably means the same unless the party is on a ticking clock. Would 20m be enough? Half an hour?
 

You did put your finger on what I have the most reservations about. How short do you think would be the sweet spot? Going all the way down to 5m means a short rest after every fight, and that's not ideal. Even 10m probably means the same unless the party is on a ticking clock. Would 20m be enough? Half an hour?

1d6x10 Minutes, something I thought about even though it could be wildly inconsistent.
 


doctorbadwolf

Heretic of The Seventh Circle
You did put your finger on what I have the most reservations about. How short do you think would be the sweet spot? Going all the way down to 5m means a short rest after every fight, and that's not ideal. Even 10m probably means the same unless the party is on a ticking clock. Would 20m be enough? Half an hour?

Depends on the group, but I don’t quantify it down to an exact number of minutes, and instead just allow a max of 3 per day, and ask my group to not try to abuse my lenience on when they can take a short rest.
 

Kurotowa

Legend
Depends on the group, but I don’t quantify it down to an exact number of minutes, and instead just allow a max of 3 per day, and ask my group to not try to abuse my lenience on when they can take a short rest.

I'm not sure that would fly as the RAW, but as a house rule with a clear understanding by the group that it isn't to be abused... it makes a fair bit of sense. I'll pitch it at our current DM and see what he thinks about the idea. Thank you.
 

Fenris-77

Small God of the Dozens
Supporter
Make a short rest 5 seconds, who cares. Just allow two between every long rest and you're in the ball park. Not none, not three or four, precisely two. Smoke 'em if you got 'em.
 

doctorbadwolf

Heretic of The Seventh Circle
I'm not sure that would fly as the RAW, but as a house rule with a clear understanding by the group that it isn't to be abused... it makes a fair bit of sense. I'll pitch it at our current DM and see what he thinks about the idea. Thank you.
Yeah, for the RAW I think you have to give a specific time slot.

But for a given table, it’s whatever works.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top