New Horizon Development | Coming Q1 2020

Dear friends, here's a glimpse of what's coming in this 2020 DTRPG exclusive. Fans, will experience immediate nostalgia. Newcomers, are encouraged to catch up with the K&L collection before then. https://www.drivethrurpg.com/product/253707/ That's also the best way to support the development of NH, as it grants the creator better resources to work with, while avoiding delays. This thread will be updated periodically, for now, enjoy this brief video and I'll get back here tomorrow to start the new talking points.

[video=youtube_share;tOTHcD0lFi8]https://youtu.be/tOTHcD0lFi8[/video]​

Fellow members, I welcome and thank you for checking the New Horizon development thread.
Pardon the inconvenience of a couple of flies, as a startup, for the last year or so I got a real taste of the tabletop rpg industry.

The Goal

Providing you with an unique game system and vibrant world that constantly grows, keeping it affordable, self sustained by your purchase and support. Creating New Horizon's predecessor wasn't easy and the amount of time and dedication put into it where key factors in making my game different than your average tabletop rpg. With NH, development will move a bit quicker thanks to the, Ludens rule system, I've already put into place. The game will received a fair amount of additions to the rules, for complexity and more customizable actions. The system emphasizes the importance of your custom actor, everyone has a background, a story, a bloodline.

Both players and enemies will benefit from tighter selective targeting options. Instead of just aiming for major body locations such as, ribs, legs, and head. You'll now be able to sever limbs, ears and fingers which will have a noticeable impact on stats. Your battle-wounds could potentially become infected, if untreated, leading your character to further impairments or death.

That's when the new family tree system will kick into place, your character could retire, or even live on through his children. detailed information won't be placed here, that protects my core system mechanics from being stolen or adapted by someone else.

Storyline
New Horizon will feature an unique storyline, a new arc. With the implementations done to the Ludens Game System (LGS2), you'll be able to join the realm of Knights & Legends easily without the need of knowing the previous arc. You'll encounter all past and new lore within NH, a brief recap in some of the past events, new races, enemies, a redesigned spell system, implemented combat, family tree, better armory, a new campaign, and more, all within the core book!

Your Feedback
Many of the new features were done thanks to valuable feedback from customers, If you're a returning customer, please know I appreciate your support.

Formats
The game will be available to you in both digital and print formats.
Pricing won't be discussed here until it's released.

Playtesting
Would you like to playtest NH?
Playtesting will begin in July and run through September.
Send a PM with info of other games you've playtested and why NH interests you. This period will be similar to a closed beta with a watermarked PDF. You'll only receive a portion of the book, with base mechanics and a brief story to tryout, must return your feedback no later than end of September.
 

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Cover Design Is In!

The commitment to quality has already started. Stay tuned for New Horizon! Q1 2020 | I'm striving to deliver the best tabletop RPG you've ever played. Thank you for your continuous support, this wouldn't have been possible without each one of you!

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Breaking down the character sheet Part 1

This weekend I'll be going over the process of building a custom actor, the equivalent to a playable character, or PC. Basically, these are the first steps, to build each player's CA. Perhaps by then, I'll also get into how the family tree system will work.

In the book there's a comprehensive tutorial which will walk you through this process.

pg.20-CA4.jpg


Following down the left column, past the self explanatory basic CA info, comes the class and occupation blanks.

Classes:
Paladin, Warrior, Samurai, Shinobi, Mage, Templar, Shaman, Dark Knight, Warlock, Hunter, Ranger, Marksman.

Lv.1 classes: Warrior, Shaman, Hunter.
Lv.2 classes: Templar, Samurai, Mage, Ranger.
Lv.3 classes: Paladin, Warlock, Shinobi, Dark Knight, Marksman.

Players won't be forced to upgrade to any class, but by doing so, they won't be able to enjoy exclusive benefits the classes grant them.

The level system offers stat increases of its own. More about how the level system will work remains to be seen at this moment.

Occupation & w/ K$
Everyone needs a job, since the very beginning of our existence. W/ K$, stands for weekly Kescs, the game's currency.

Jobs: Wench, Bartender, Farmer, Blacksmith, Tailor, Carpenter, Mason, Watch, Tailor, Councilman.

Lv.1 jobs: Wench, Bartender, Farmer.
Lv.2 jobs: Carpenter, Mason, Watch.
Lv.3 jobs: Blacksmith, Tailor, Councilman.

Jobs are a important part of the LGS2 system, why? While you step away, your character will be performing their regular duties, which will grant you some $K when you come back to the table. But also giving your CA, particular benefits that can be exploited during certain scenarios. You can do whatever you want with the earning. finetuning and weekly rates, are currently being elaborated.

Players won't be forced to upgrade to any job, but by doing so, they won't be able to enjoy exclusive benefits the jobs grant them.

Weapons & Armor
There will be a variety of weapons and armor, each with its own stats.


  • The type of armor you wear, will influence your sneaking success rate.
  • A Custom Actor, with a sword and shield equipped, will be able to take advantage of the new parry & counter maneuver.

Buffs & Ailments
They are basic stat mods that can last for a short period of time, or long term. Could be triggered by a spell, wound, disease, etc...

The Base Stats
Every new character will start with their base stats locked at 5. Classes will provide attribute points that can then be allotted to the specific stat of your choice.

Levels will also provide general stats increase. Although I'm still debating if the HP should be influenced by levels or not.

Will continue sometime later this week, until then...
 
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Development update!

Here's the follow-up for this week of development,

I've done some edits to the occupations system, making it more unisex, new jobs were added while the wench, which was mainly a female job, was substituted by a better job title. That way there aren't limitations to what kind of profession a character, or CA, could have.


This week I took care of the Occupations, Classes, and Skills & Spells systems.

pg.34-Classes.jpg


As you can see, the skills & spells will run mainly on a d20 system, while I plan to keep other dice for other exclusive actions.

Right now there's a concern that the game will be intimidating to newcomers, due to the various new rules that keep getting added daily.

Sense New Horizon will be an all-in-one core book, all the rules will be contained within, that includes the campaign setting, and things like, bestiary, how to craft your own adventures, task resolution, etc...


I'm taking the uncommon approach of using bigger fonts due to eye strain and constant zooming. The contrast also goes easy on the eyes, opposed to a black on white background. Bluelight exposure, was already confirmed to be a health hazard, and that choice was made to help you and me make the most out of our eyes. :)


Before I forget, these aren't the only actions players will have in combat. There will be other alternatives such as, parry & counter, evade, sneak attack, and others that were mentioned, and some that weren't.
 

Reminder: Playtesting starts soon!

I'll be making some significant progress with the New Horizon core book during the holiday weekend. All is on schedule for playtesting to start around mid-July. If you'd like to test the game, just send me a PM.
 

The game's index page is here. (content subject to change)

Hope everyone had a great holiday weekend! I'm pretty much done with the rules portion of the book, and have a small list of playtesters willing to try the game out. Just like its predecessor, gathering the audience's feedback is a priority.

pg.2-Index.jpg

 
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And here comes one of my favorite parts of the book! Subscribe for publisher updates, at DTRPG, for an exclusive 10% off coupon when New Horizon is released.

pg.53-Bestiary.jpg
 



Hello folks, back again with some new content to show you. To those who are just getting to learn about me, I'm a trpg game designer moving forward with my second game.

My projects were all self sustained by supporting members of the community, and the more they purchased my books, the more resources I acquired to keep on writing! And so, New Horizon came to be. :)

Today I'd like to show you a timeline of events from its predecessor. Events, players experienced through the original campaign trilogy, and Revelation V. You won't be required to play through classic K&L to understand and enjoy New Horizon, and spoilers were kept to a minimum just in case you decide to play from the very beginning. Check it out!

pg.86-Prologue.jpg


pg.87-Prologue2.jpg


After reading through the prologue, watch the video for New Horizon again. Things will begin to clear up a bit. As a game designer, I like to advance parts of a story before you actually get to it, later hitting you with the element of surprise, and a grand finale. It's all part of me loving my work, and appreciating you as customer. :)

[video=youtube_share;tOTHcD0lFi8]https://youtu.be/tOTHcD0lFi8[/video]​
 

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