How Many Actual Sessions Do Your Campaigns Last?

Odysseus

Explorer
Shorter campaigns 10 to 15 sessions (40 hours)
Longer campaigns over 100 sessions (350 hours) there is usually some fatigue by then. And we do something else.
 

log in or register to remove this ad

Richards

Legend
My last campaign: 100 gaming sessions of 4-6 hours each over the course of 9 years.

My current campaign: 80 scheduled gaming sessions of 4-6 hours each, anticipated to last 5 years or so.

My next campaign: 100 scheduled gaming sessions (we've done 63 so far) of 4-6 hours each.

My son's campaign (in which I am a player): 49 gaming sessions over almost 3 years thus far, with probably another 20 or so to go.

Johnathan
 

Blue

Ravenous Bugblatter Beast of Traal
I had a conversation with one of my friends lately about how long campaigns actually last in reality (as opposed to the lofty goals of Game Masters, the ideals of players, and the intent of designers). While both of us have had outlier experiences of year-long (or two years long) campaigns, we found that in practice, it's been much shorter for an average campaign.

Despite the actual player composition, most of our games meet biweekly (with the occasional skipped session due to real world situations). We've found that most games last between 8-12 sessions (or in real-world time, between 4-6 months.)

Ended - either completed or fizzled:

The last three campaigns that ended were 5 years, 7 years, and 4.5 years. Play bi-weekly, with significant gaps in summer and the winter holidays. Say 16-20 sessions a year. But that's my table - there's two player overlap for all three, and 3-4 player overlap between any two of them.

Last three campaigns I played in that ended were ~15 months of more weekly than not, 4-5 months strictly weekly and then ended early by outside circumstances, and about a year of bi-weekly. I'm not including an AL game at a FLGS that I joined after start for three sessions and never caught my interest.
 

Xaelvaen

Stuck in the 90s
Just wrapped up a "Magic meets Tech" campaign that lasted (480 hours of total playtime). Our sessions have varied lengths, so it's best for me to just equate it into hours. Sometimes if we all get a night to kill, we'll have a random 1 - 2 hour play session, otherwise we meet twice a week at ~5 - 7 hours a session.

Long ago, at all our employments, we changed our availability to have Monday and Tuesday off (because weekends here suck and have way too much traffic). So the 5 - 7 hours, twice a week, is guaranteed. Everything else is... random.
 


4 hours sessions, 35-40 sessions for an average campaign.

We've also done lengthy campaigns (80-100 sessions) and one-shots or mini-series (3-5 sessions) over the years.
 

dragoner

KosmicRPG.com
Recently finished an M-Space game, hard-ish sci-fi setting: 3-4 hours per session, around 20-30 sessions a years, just over 2 years. Approximately 60 sessions, or about 200 hours.

Edit: This seems slightly below average, where average is around 3-4 years.
 

Sadras

Legend
Multi-Campaign (from 4e evolved to 5e), going 100+ sessions, running for over a decade (3 different parties).
Shorter Campaigns, sometimes criss-crossing the above (5-15 sessions, 40-70 hours).
I'm the sole DM for the above.

Westeros game - using the RPG for that setting, probably 7-8 sessions in (30+ hours), I'm not the DM.

Other non-D&D games, 1-3 sessions, when we find the time - which is not often.
 

HJFudge

Explorer
My campaigns are usually planned to be around 50-60 sessions. This may be extended or reduced, depending on the flow of things and how they go. TPK has really only ended one of my campaigns (I've had 5 I consider 'successful'...the TPK is one of those I consider successful).

I find this is long enough for characters to feel they've reached peak power and kind of wrap up their goals, whatever it is those may be. I've had one campaign run longer, I think it clocked in at around 100 sessions...but there were a few extenuating circumstances (had a major party shakeup 20 sessions in).

But yes. 50-60 sessions, 3 hours or so a session, is how I like to plan.
 

S'mon

Legend
I tend to track my #sessions and run longer campaigns, a couple years is typical.

Some recent campaigns:
Loudwater (4e) 2011-2016, 5.5 years, 103 sessions, levels 1-29 & reached 30 at end.
Follow on 5e Princes of the Apocalypse campaign runs monthly and plan to go 36 sessions over 3 years, 2019-2021, with fast advancement level 1-20.

Primeval Thule I have run 27 sessions so far since January 2019, plan to run around 60 sessions over 12 months or so, level 1-20 at 2-3 sessions/level.

Varisia - Runelords of the Shattered Star 5e D&D, so far 83 sessions since November 2015, but took a break in 2018 and switched from tabletop to online. Most of the PCs are now 20th level.
Followed on from Curse of the Crimson Throne PF, 34 sessions Jan 2014-Oct 2015.

Nentir Vale 4e campaign 26 sessions 2017-18, level 1-6.

Karameikos Campaign (Classic) 25 months to January 2017, ca level 1-18 at about 4 sessions/level, ca 72 total.

Southlands Campaign (4e) 20 sessions 2011-12, level 3-10.

Yggsburgh Campaign (1e AD&D) was 45 online sessions before tailing off.
Wilderlands (online5e ) has run a few hundred sessions since 2015.
1e Rise of the Runelords was 16 sessions online before TPK.

I used to mostly run 20-35 session campaigns in 3e, but with 5e I find it fits longer campaigns going the full level range.

Adding up #sessions for the completed campaigns above I get 103+34+26+20+45+16=244/6=22 sessions average campaign length, but this is biased to the low end by not counting the long duration ongoing campaigns like Runelords (83) and Wilderlands (200+).
 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top