Not a Hobbit
Explorer
So I'm creating a Variant Human Halberd Fighter for Adventurer's League. I'm trying to come up with a good order for my feats.
I think I'd like to take Sentinel for my variant Human feat over Polearm Master, since I would probably be using my reaction every turn with 10' reach to either side, and d10+mod is better than d4+mod.
So then I have Polearm Master, Great Weapon Master and Tough, plus two Strength stat increases. What order do you think I should go? What other feats would work better? (this is my first non-sword/board fighter)
I plan on taking the Battle Master Archetype, if that matters. My goal is to use reach and Sentinel to keep opponents off of the back line.
Helpful suggestions are appreciated. Thanks in advance.
--Scott
I think I'd like to take Sentinel for my variant Human feat over Polearm Master, since I would probably be using my reaction every turn with 10' reach to either side, and d10+mod is better than d4+mod.
So then I have Polearm Master, Great Weapon Master and Tough, plus two Strength stat increases. What order do you think I should go? What other feats would work better? (this is my first non-sword/board fighter)
I plan on taking the Battle Master Archetype, if that matters. My goal is to use reach and Sentinel to keep opponents off of the back line.
Helpful suggestions are appreciated. Thanks in advance.
--Scott