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Guest 6801328
Guest
I'm sorry, but I can't accept your use of my insistence that concepts that call for magic v not magic NOT be forced to the opposite side of the distinction and asked to 'refluff' as an example of fanaticism comparable to those (especially not Saelorn's - c'mon, his thing with whatever he means by 'metagaming' doesn't even make sense, like, you can't even parse it).
It's very simple: magic vs not /has mechanical meaning in D&D/. You can't re-fluff that, end of story. It's a reality of the system in every edition.
I am, OTOH, /fine/ with taking the exact same power in Hero System, and 're-fluffing' (in Hero it's called a 'special effect') it as magic for one character and something else (martial arts, technology, mutant power, whatever) for another. In that system, anything you designate as magic in it's F/X interacts with advantages, disadvantages, & limitations calling out magic as such. There's no mechanical issue.
D&D just takes some things that probably rightly /should/ be fluff, and hard-codes them. Even 4e, which let you endlessly re-fluff your powers, didn't let you change their Source Keywords, so Martial was Martial, and Divine was Divine and there's no pretending one is the other. Heck, if 4e were designed like Hero in that sense, it would have only had 4 classes.
But, you can still use me as an example: I'll admit to my "fanaticism" (I prefer 'zeal,'), in this context, which wanting to see 5e live up to it's goal of inclusion of fans of all past editions, including fans who clamor for things I'd never been able to stand, myself, which I'd always felt should have no place in the game.
And, yeah, I acknowledge how annoying that can get.
Whoah. I'm not sure I even followed all of that.
In this particular case I was just referring to your zeal, not to any parallels between the topics of zealotry.