D&D 5E Powergamer Cleric= Variant Human?

FrogReaver

As long as i get to be the frog
Don't get me wrong I'll happily use Spiritual Weapon, but below level 7 or 8 it's a good way to burn spell slots.
If you're doing 5MWD that's great.

Even at level 6 you can use spiritual weapon and spirit guardians both in 3 fights per day. Spells that last the entire encounter are very efficient.

More importantly though, I'm not even asking you to consider doing this every fight, just in the extremely hard fights where it's really going to matter.


I assume you're playing from level 1, probably won't make it past 10. That whole 90% of games don't go past that.

But that doesn't stop the criticism that when someone points out something better than yours at low level that you immediately reference a higher level and when someone points out something better than you at higher level that you immediately reference a lower level.

That's called goal post shifting and it's quite frustrating when to be in a discussion where that constantly happens.

If you need another asi to bump con from 13 to 14 probably via resilient con that's one less asi spent to buff strength.

Just to make it clear - you are only looking at standard array. That's a fascinating restriction but whatever...

You previously agreed that it's more optimized at level 4 to take resilient con or warcaster. A build with 13 con is a great candidate for resilient con over warcaster. Just assume that is taken at level 4 instead of warcaster.

This puts both the heavy armor master cleric and yours with shileleagh in the same 16 main attack stat and con fix feat boat. The difference is that my feat choice has actually mattered for levels 1+. On your build, you literally get very limited benefit from until level 8 and even at that point the benefit isn't really much more than my non-shileleagh cleric. I mean we don't even have a +1 mod advantage in attack stat till level 8.

My build will have 18 or 20 wisdom maybe warcaster feat. At best you have 18 strength and 16 wisdom.

It takes level 8 for your build to obtain 18 wisdom. My builds will have 18 str / 16 wis or 18 wis / 16 str.

In the tier we are talking about you are realistically only ahead on either attacks or spells by +1 and that's only once you near the end of your expected leveling curve. My build has the better early game feat with Heavy Armor Master. Your build doesn't really benefit from it's feat choice till level 8...
 

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Ashrym

Legend
Optional rules is optional. And even the optional rules have nothing on field of vision.



The rules assume you can turn your head! It says "can" see - i.e. it is possible for you to see the target. It doesn't say "must be looking at" at the instant the spell is released. Otherwise most spells and all ranged weapons would be limited to a 120 degree arc - assuming human, other races could well have different fields of vision. Then you have the complications of helmets, rear view mirrors attached to armour, etc.

That optional rule only gives precision to something that already exists as indicated per the description. 5e has many common sense applications without explicit rules and this one is no difference. Based on the argument you are giving bears don't crap in the woods because there's no rules for defecation and this is the last generation of all races because there's no rules for reproduction. The list of what doesn't have a rule but would be used regardless would be huge. Turning your head might be possible but that loses line of sight away from the direction turned.

Not seeing behind the character is a basic anatomy question and no different from other basic anatomical functions with no rules. I think you're trying to stretch rules lawyering way beyond common sense there, lol.
 

Not seeing behind the character is a basic anatomy question

I can see behind perfectly well. It's called turning, which is both common sense and not forbidden by the rules.

And bears clearly don't crap in the woods, since there are no bears in the woods in this country. Which is plain old common sense, as Judge Oliphant would say.
 
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Ashrym

Legend
Don't get me wrong I'll happily use Spiritual Weapon, but below level 7 or 8 it's a good way to burn spell slots.
If you're doing 5MWD that's great.


Spiritual weapon is a single spell slot that last the entire encounter and doesn't take concentration. Using that in the bonus slot has nothing to do with the 5MWD arguments because it has the opposite effect. It's a good way to save spell slots and do more damage.

I'm one of the people who argues the 5MWD isn't a real thing because the DM ultimately controls pacing and not the players so it's a bit odd to see that argument thrown at me based on that particular spell.

I assume you're playing from level 1, probably won't make it past 10. That whole 90% of games don't go past that.


So you're making assumptions the game will start at 1st level (tbf mine usually do) when I've seen many start higher and then make assumptions on the upper limits of the game. Both assumptions are geared to your argument when I've played games that started at 20th level.

While it's true that a lot of games don't get to high levels, it's not safe to assume the specific game of the power gamer will not. IME, power gamers build with the expectation they will be reaching higher levels where the powerful abilities are going to be seen.

I probably wouldn't bother with clerics with potent spelkcast arcane one being an exception.


How is your choice to not bother with potent spellcaster clerics applicable to claiming all clerics should take human variant and arcane initiate demonstrate that all clerics should do this from a power gaming PoV per your OP? That looks like "you should do this but I wouldn't".

If you need another asi to bump con from 13 to 14 probably via resilient con that's one less asi spent to buff strength.


1. It's the same non-stat bump you were taking with war caster.
2. It only matters if there aren't enough ASI's to bump STR to where a person needs it. That build caps with 20 STR and 20 WIS if that's the approach the character wants to take. Either can be dropped to 18 and still be effective, tbh, by using another solid feat. WIS is less important for many clerics focused on melee because they use buffs and healing. A STR / WIS cleric is the same as a STR / CHA paladin.


My build will have 18 or 20 wisdom maybe warcaster feat. At best you have 18 strength and 16 wisdom.

Your argument for clerics in general has 18 WIS at best after taking arcane initiate and war caster. At best I would have gone with point buy had 20 STR, 16 WIS, and 16 CON. With point spread I would still have the matching 18 STR and 16 WIS by going HAM.
 

FrogReaver

As long as i get to be the frog
I can see behind perfectly well. It's called turning, which is both common sense and not forbidden by the rules.

And bears clearly don't crap in the woods, since there are no bears in the woods in this country. Which is plain old common sense, as Judge Bullingam would say.

Not to mention a round is 6 seconds and that’s plenty of time to see everything
 

Esker

Hero
It's funny, just last week I built a vuman cleric that took Magic Initiate (Druid), with shillelagh, magic stone, and goodberry. But it was for a very specific scenario. Outside that, I probably wouldn't have done it.

The scenario was a one-shot at level 2, where I had no idea what the rest of the table would be playing. I was making a blasty light cleric, so medium armor, and some expectation of getting close in (I'd be relatively tanky with 18 AC and warding flare, plus I'd have spells and channel divinity that are based on being up in things). Stat priorities (after racial bonuses) were 16 WIS, 14 DEX, and preferably 16 CON. Using point buy that means I only have two points leftover, which I put into CHA.

As the cleric, I was going to be expected to be able to heal, but I didn't want to use my precious three spell slots for that, so goodberry was a perfect way to be able to do some flexible healing (I have Marvin Gaye in my head now) while keeping my spell slots free for offensive use.

I wanted to take Guidance and Thaumaturgy for sure, so that left only one offensive cantrip option. Since I didn't have martial weapon proficiency, my best shield-compatible attack options would be toll the dead or a dagger. Toll the dead is great, but it has some downsides: some creatures are resistant or immune to its damage type (and often those also resist nonmagical weapons), plus its damage is swingy, and at level 2 where you're facing a lot of creatures that can be killed in one decent attack, you'd rather be doing damage that is more likely to kill a goblin in one hit. Plus, if you have advantage or a bonus to-hit (b/c as a light cleric, maybe you cast faerie fire or bless), you'd rather be making attack rolls.

Shillelagh gives 1d8+3 (average 7.5) magical bludgeoning in melee, and magic stone gives 1d6+3 (average 6.5) magical bludgeoning at range. Using the industry standard PKGOH metric (Probability-to-Kill-a-Goblin-in-One-Hit), they score 0.57 and 0.50 respectively, compared to a dagger's 0 (at least with my +2 DEX) and toll the dead's 0.42. Plus unlike toll the dead, they benefit from bless and from advantage.

So in that specific context (most importantly, with very few spell slots, no bonus action competition, and no concern about what would happen at higher levels) it was a good option. Not necessarily the obvious best option (war caster would still be strong, as would swapping CON and DEX and taking Medium Armor Master -- the latter particularly if I might be the only party member with disadvantage to stealth), but I felt like it gave me the most room to play the character the way I was envisioning.
 

Ashrym

Legend
I can see behind perfectly well. It's called turning, which is both common sense and not forbidden by the rules

Not to mention a round is 6 seconds and that’s plenty of time to see everything

Sure, turn your head to the right. You stop seeing thing in the left field of vision as you gain things in the right. There are also many things not forbidden by the rules that clearly cannot be done. Just because an optional rule to give precision to facing rules during combat exists doesn't mean facing didn't exist before adding that level of precision. That's why the DM determines common sense. Plus, the cleric is not casting and lining up for those entire 6 seconds, just that one action during the round.

And having no bears where someone lives doesn't prevent them from crapping in the woods, it only stops the bears from crapping in the woods where the bears don't exist. Of course, replace that with humans defecating anywhere and it's still valid. ;)
 

Sure, turn your head to the right. You stop seeing thing in the left field of vision as you gain things in the right.
Sure, if you insist that all the targets must be visible at the same time (which the spell doesn't say), then it becomes a cone (as some gaze attacks are, like the beholders anti-magic ray, and the Catoblepas death gaze).

Word of Radiance is not a cone spell, because:

a) The description does not say it is a cone;

and b) the spell is in most respects similar to Thunderclap and Sword Burst, which are 5' radius pbaoes.
 

FrogReaver

As long as i get to be the frog
Sure, if you insist that all the targets must be visible at the same time (which the spell doesn't say), then it becomes a cone (as some gaze attacks are, like the beholders anti-magic ray, and the Catoblepas death gaze).

Word of Radiance is not a cone spell, because:

a) The description does not say it is a cone;

and b) the spell is in most respects similar to Thunderclap and Sword Burst, which are 5' radius pbaoes.

Yep. The RAI is clear on this one. The RAW he can at least make the argument he's attempting, but it's not RAI.
 

FrogReaver

As long as i get to be the frog
Sure, turn your head to the right. You stop seeing thing in the left field of vision as you gain things in the right. There are also many things not forbidden by the rules that clearly cannot be done.

Sure, but the argument is that turns and actions take time. Be that 6 seconds or 1 second etc. The argument isn't that you are seeing left and right simultaneously but rather that in whatever time span a round or turn or action covers that you are able to see everything within that time span. See the difference?

Just because an optional rule to give precision to facing rules during combat exists doesn't mean facing didn't exist before adding that level of precision.

Maybe, but that optional rule coupled with the fact that actions and turns are time spans and not instants makes for a persuasive case that seeing a creature isn't limited to the ones that you can see at some particular instant on your turn.

That's why the DM determines common sense. Plus, the cleric is not casting and lining up for those entire 6 seconds, just that one action during the round.

Actions aren't instantaneous either. They have a timespan. Be it 1 second or 5 seconds. As long as we aren't dealing with an instantaneous moment (or near so) then there is time to turn your head while performing that action.

And having no bears where someone lives doesn't prevent them from crapping in the woods, it only stops the bears from crapping in the woods where the bears don't exist. Of course, replace that with humans defecating anywhere and it's still valid. ;)

Was this a failed attempt at humor?
 

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