D&D 5E Consensus about two-weapon fighting?

FrogReaver

As long as i get to be the frog
Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.
 

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FrogReaver

As long as i get to be the frog
Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.

At least for a fighter - these numbers map out pretty well - just assume a +1 weapon in tier 2. a +2 weapon in tier 3. a +3 weapon in tier 4. --- Maybe just maybe our damage numbers are all out of whack for not doing this?

checked for a TWF ranger in tier 2 and the numbers look solid for a +1 weapon. When using hunters mark, your turn 1 is lower (due to bonus action) but then you catch up on turn 2 and out pace on turn 3.
 
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Dausuul

Legend
Removing the bonus action breaks to many other things, especially in tier 1. (at least with no other changes)
Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3.

I don't think the bonus action is a good tier 1 balancing factor, though. At those levels, there are far fewer bonus actions competing for that spot; so the bonus action requirement does too little to pull back TWFing when TWFing needs to be pulled back, and it does far too much at higher levels when TWFing is - at best - just keeping pace. I'd rather focus on scaling back the raw damage output at low levels. Perhaps the Two-Weapon Fighting Style could grant half your stat bonus instead of the whole thing, and then upgrade to the full bonus at 5th level. (That still leaves barbarians, but it's not the end of the world to have one class come out ahead, especially when they can only do it twice a day.)
 

FrogReaver

As long as i get to be the frog
Fair point. I keep forgetting that so many folks play most of the game at tier 1 and rarely get into 2, let alone 3.

I don't think the bonus action is a good tier 1 balancing factor, though. At those levels, there are far fewer bonus actions competing for that spot; so the bonus action requirement does too little to pull back TWFing when TWFing needs to be pulled back, and it does far too much at higher levels when TWFing is - at best - just keeping pace. I'd rather focus on scaling back the raw damage output at low levels. Perhaps the Two-Weapon Fighting Style could grant half your stat bonus instead of the whole thing, and then upgrade to the full bonus at 5th level. (That still leaves barbarians, but it's not the end of the world to have one class come out ahead, especially when they can only do it twice a day.)

The bonus action requirement is the only reason the fighter is the only class objectively better with TWF in tier 1 (besides rouges, but they are the only class it's actually good on later) - even out of the ones that get no fighting style.
 

Yaarel

He Mage
Those are good suggestions.

@Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary.

@Xeviat: but require a bonus to split between two targets.

I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).
 

Oofta

Legend
Since trying to get consensus on a public forum is pretty much a lost cause, I'll just throw in my 2 coppers that I think it works fine as is. Great? Best option for everyone? Perfectly balanced? No, not at all.

But the difference of a couple of points of damage per round at specific level ranges on a spreadsheet doesn't mean it needs to be modified. There is no such thing as perfect balance in a game that uses 5E's style.
 

Xeviat

Hero
Has anyone looked at the numbers if you assume +1/+2/+3 weapons? I would think those balance things pretty closely.

I have, sort of.

Remember, a +1 weapon has the same rarity as Gauntlets of Ogre Power (more important if your game allows item crafting or item purchasing I suppose).

A +2 weapon has the same rarity as a belt of hill giant strength (Str 21)

A +3 weapon has the same rarity as a belt of fire giant strength (Str 25) or Stone/Frost giant strength (Str 23)

So your high end Fighter with 2 +3 weapons has nearly as much gear as a fighter with a +3 greatsword and a belt of fire giant strength (though, to be fair, we'd have to pick out a weapon that has attunement ... (While looking for a weapon, I found the scimitar of speed and I'm very upset now ... hahaha ... but I can't find a good very rare weapon to give a TWFer that would especially benefit them, so lets just stick with the +3 weapon).

So, lets say our fighters are above 11th level (we're giving them two very rare items after all).

Two weapon fighter has 4 attacks at +12 to hit and 1d6+8 damage (46 potential). Greatsword fighter has 3 attacks at +13 to hit and 2d6*+9 (52) and an increased chance to hit, or 3 attacks at +14 to hit and 2d6*+10 (55).

-------------

TWFing starts out better than GWFing for a Fighter until 5th level, falls behind but is okay from 5th to 10th, and then dies at 11th. Barbarians are better off not until they can rage every fight, then it's better to. Monks have built in TWFing. Paladins are okay, especially if they can get the style, because of the way Improved Divine Smite works. Rangers who want to use Hunter's Mark do okay depending on their subclass (some subclasses fight for their bonus action). Rogues are good TWFers but it kind of ties into their Cunning Action.

Balancing TWFing would require more changes (like going in and changing how Hunter's Mark/Hex work) than many are prepared for.

Maybe 6E will get it right. Or a few of us will get off our butts and put together D&D Tactics.
 

Xeviat

Hero
Those are good suggestions.

@Saelorn: add the dice together as a single attack, scaling with Extra Attack, no bonus necessary.

@Xeviat: but require a bonus to split between two targets.

I would add: require a bonus if splitting into two separate attacks for any reason (such as to increase the chances for a special attack to hit).

I wouldn't want someone to split attacks and target the same person for both, if we were going this route. I really like TWFing taking the bonus action for the Rogue. I'd be warry of changing the style to remove the bonus action, because it's only a 1 level dip for the rogue. I'd have to see what a 2 level Fighter dip does compared to reducing your sneak attack by 1d6 ...
 


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