hawkeyefan
Legend
All of them are. Trust is necessary with any game. I have yet to see a game where cheating can't happen.
Which is fine. I'm all for rewards and other encouragement to engage in that sort of roleplay.
If you're playing in good faith, it runs quite well and is not a flawed system. If you have someone who is playing in bad faith, the system still is not flawed. The person playing in bad faith is the flaw.
Well all systems have flaws and are subject to abuse of one kind or another. My point is that the Flaws in 5E are flawed because it’s purely incentive based to have a player actually roleplay the Flaw in any meaningful way. If he does so, he gets Inspiration. That’s it. So no matter what else comes up, no matter how closely it may fit the character’s Flaw (or Traits, Bond, or Ideals, really) the player can always simply ignore it, and all that happens is he is not awarded Inspiration.
As a system designed to inspire roleplay, this seems very limited to me. Yes, some players will “play in good faith” as you describe it and they’ll embrace their Flaws and all the complications they may bring. Others won’t. Does that mean they’re “playing in bad faith”? I don’t know. It’s certainly not cheating given the rules as presented....but it seems a bit weaselly to me. “I’ll only acknowledge this drawback if I feel like it”....just doesn’t really do it for me.
No. I'm talking about having the PC engage in an action(not the mechanical term related to combat), which has absolutely nothing to do with conditions. It was an absurd comment, as is your response here.
I think I’ve clarified now....It was just a joke to prove my point.
So you guys have been saying that if the DM says, "The woman winks at you and melts your heart," I can just say, "No she doesn't, it has no effect on me at all?" If that's the case, then I have no real objection. I just haven't seen any indication that the above is what you guys are saying. You should be more clear.
Well the thing is the wink scenario was broadly presented, and with no specific system in mind. So I’ve been trying to discuss it in that broad kind of “any game” context, assuming relevant mechanics. The specific outcome was also not established, and I think that and other relevant fictional factors would have a part to play.
I wouldn’t assume a wink would have the effect of a charm spell.....seems extreme. I think I gave an example not long ago of the winking maiden then asking the PC to help kill the king being unlikely, but to buy her a meal seems perfectly reasonable.
However, this would really all depend on the system in place.