I don't even have the box yet, but I'm really hung up on checking out these new sidekick rules.
For younger players --- like my kids --- I have a notion to stat up an expert, with character concept of a know-it-all sage, who can explain monsters and magic and other unfamiliar concepts, but when it comes to combat, he will almost always use Dodge for his action and Help for his bonus action . . . he's always buffing the PC, and doesn't get his too often, and steals none of the glory.
If I were up for a Dungeonmaster's Guild project, I think it would be to team up with a good artist to make a whole book of quirky sidekicks, ready to fill out a party as needed.
For younger players --- like my kids --- I have a notion to stat up an expert, with character concept of a know-it-all sage, who can explain monsters and magic and other unfamiliar concepts, but when it comes to combat, he will almost always use Dodge for his action and Help for his bonus action . . . he's always buffing the PC, and doesn't get his too often, and steals none of the glory.
If I were up for a Dungeonmaster's Guild project, I think it would be to team up with a good artist to make a whole book of quirky sidekicks, ready to fill out a party as needed.