Pathfinder 2E Pathfinder Second Edition: I hear it's bad - Why Bad, How Bad?

Aldarc

Legend
If the goal is to retain the 4E-era prominence Pathfinder 1 enjoyed, the only way for Pathfinder 2 not to be a heartbreaker is to adhere just as close to 5E as PF1 adhered to 3E.
CapnZapp, why do you keep letting your @$$ do all the talking when it comes to PF2?

And I fear PF2 is going in directions that won't appeal to a large portion of current D&D gamers unless they learn from 5E's successes with caster-martial balance and NPC ease of use.
When will you get it in your head that this is a complete non-issue for probably the hypermajority of players?
 

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CapnZapp

Legend
CapnZapp, why do you keep letting your @$$ do all the talking when it comes to PF2?

When will you get it in your head that this is a complete non-issue for probably the hypermajority of players?
Honestly, it appears you're the only one, based on how you, and you alone, respond to my every post on the subject, always trying to make it about me, rather than the topic discussed.

(And, no, you won't get answers this time either... )
 

I've played it twice. It plays simpler than PF1. Attacks of opportunity are pretty much gone.

I made one PC and I didn't care for the PC creation process. The "class" feat choices seemed similar to 4e powers to me. I'd prefer the PF1 approach of feats which ALL PCs can chose from.

Resonance is going away which most of my friends are happy about.

How does the lack of attacks of opportunity work? While I'm happy to hear people won't be wasting time walking spiral patterns to avoid getting hit extra times, what prevents a monster from just walking past the fighter and hitting the wizard?
 

CapnZapp

Legend
In 5E, the main reason monsters attack frontliners and not backbenchers isn't attacks of opportunities.

It is the simple fact the Wizards stay more than 30 ft back. If the monster must choose between only moving (wasting its Multiattack) and actually attacking someone within reach, they choose the latter 9 times out of 10.

The only gameplay tactic that doesn't really work anymore because 5E simplified attacks of opportunity (unless the Fighter takes Sentinel etc) is the one where the Wizard stays only 10 or 20 feet behind the front-line while still expecting to not get attacked. Not a big loss IMO!
 

PS. Another reason PF2 could fail would be
5) if feats doesn't come across as "helping you customizing your character", but instead come across as absolutely mandatory core building blocks of that character, with two undesirable effects:
5a) that you can't get a look and feel of your character class just by browsing that segment of the classes chapter - that core abilities are hidden away in long boring lists of feats somewhere else in the book.
5b) how this utterly betrays the promise of streamlined character creation, if players perceive looking at feat lists to be essential in building their characters. There is nothing simple and streamlined about grokking the entirety of the Playtest feat catalogs.
5c) Requiring feats to even be able to do combat trade offs, like taking a penalty to hit to gain a bonus to damage. This 3.x/PF1 thing needs to die in a fire. This especially targets martials, ime.
 

Arilyn

Hero
Honestly, it appears you're the only one, based on how you, and you alone, respond to my every post on the subject, always trying to make it about me, rather than the topic discussed.

(And, no, you won't get answers this time either... )

I'll answer. Paizo does not expect to recapture the eminence of PF1 because that was an unusual situation. Pazio knows trying to directly compete with WOTC is foolish. They have updated their game, because 1st edition is old. The panic coming from PF fans is normal. There has also been a lot of excitement. Copying 5e would be a big mistake, as there is already a hugely popular 5e out there with the advantage of carrying the D&D label.

I don't think not having a perfect balance between casters and non-casters is going to kill the game. It really isn't a huge issue for most players, anymore than any of the other imbalances rampant in F20 games. Except 13th Age. It's darn near perfect.:)
 

CapnZapp

Legend
Thank you for replying.
I don't think not having a perfect balance between casters and non-casters is going to kill the game.
No game is perfect, but there's a darn big difference between 3E and 5E, say.

It really isn't a huge issue for most players, anymore than any of the other imbalances rampant in F20 games.
I think this is chiefly because most players play 5E and wasn't around (or doesn't care to remember) the dark old days of 3E. And the (from Paizo's point of view) vocal PF1 community doesn't demand it either - how could they, they haven't seen anything remotely resembling caster-martial equality...

I fear Paizo isn't sufficiently aware 5E is the new gold standard, having taught a generation of gamers that you can have good D&D fun without casters utterly eclipsing martials, and that most of it's upcoming customers will balk if LFQW is alive and well.

We'll see, not on August 1, but when players have started to fully grok the system. I fear any checks on caster dominance Paizo might have added is too little once minmaxers learn how to circumvent them...
 

Arilyn

Hero
Thank you for replying.

No game is perfect, but there's a darn big difference between 3E and 5E, say.


I think this is chiefly because most players play 5E and wasn't around (or doesn't care to remember) the dark old days of 3E. And the (from Paizo's point of view) vocal PF1 community doesn't demand it either - how could they, they haven't seen anything remotely resembling caster-martial equality...

I fear Paizo isn't sufficiently aware 5E is the new gold standard, having taught a generation of gamers that you can have good D&D fun without casters utterly eclipsing martials, and that most of it's upcoming customers will balk if LFQW is alive and well.

We'll see, not on August 1, but when players have started to fully grok the system. I fear any checks on caster dominance Paizo might have added is too little once minmaxers learn how to circumvent them...

Dark old days of 3e seems a little extreme. Makes it sound like players were floundering around in the dark ages, until the glorious renaissance of 5e.:)

5e is fun and is way easier to GM. I appreciate that. On the other hand, it's a little to safe? Homogenous? Bland? Not sure. I miss things like mummy rot, and scary poison. Too many things were also sacrificed for simplicity. And way too many spells casters, and I really don't like wizards/sorcerers etc. running around blasting things as if they were armed with some kind of never ending blast rod. Some critics call 5e kindergarten D&D, and although, I don't agree entirely with this sentiment, PF2 could offer an alternative, even if wizards aren't perfectly balanced. What does LFQW stand for anyway?

I'm concerned about character generation, since that's my favourite part of PF. I can see adopting the rules of play, which so far, I do like, but using the old character classes.

Anyway, I agree, we'll have to just wait and see. And of course, there's 13th Age!
 

Remathilis

Legend
. What does LFQW stand for anyway?

Linear fighter, quadratic wizard. It's a critique of older D&D that says while a fighter's power progresses linearly (more HP, more attacks/damage) a caster's power goes up quadratically (more spells, better spells, spells they have improve effects) so that while a fighter at higher level might do the same things he did a lower level but better, a high level wizard does more things better than he could have done at low level, overshadowing the fighter in terms of versatility and strength.
 

Jacob Lewis

Ye Olde GM
What does LFQW stand for anyway?

6f5380178af88d2821febcef781ced851d0824b24941ba11723383deae984b6b-300x225.jpg

LFQW = Looking For Questionable Win?
 

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