D&D 5E Why don't everything scale by proficiency bonus?

Sacrosanct

Legend
So you all don’t believe that the level 20 adventurer tends to be naturally more perceptive than the level 1?

That the level 20 fighter hasn’t gotten a little smarter in his adventures (defining smart as more knowledge)

No. No matter what I've accomplished in my life or places I've visited, nothing has helped me get better at X if I wasn't doing X. I'm most certainly wiser than I was 20 years ago, but that doesn't mean I learned extra skills by osmosis. And since PCs get ASIs as they level up, they do get better than level 1 PCs in general. Whatever the player decides to put those ASIs into.

*edit* If I were to use myself as an example how I've "leveled up" since I was younger in D&D terms, it seems my ASIs went into intelligence and wisdom, and not strength or anything else. So I am better at general things than my level 1 self back in the day for things relating to intelligence or wisdom. You can do the exact same thing with PCs. A level 20 PC who put ASIs into intelligence and wisdom would have a better chance at things like perception or investigation than the level 1 counterpart. they don't need an extra prof bonus to be added to that to be better. And if they never did task X, there is no reason why they should be better
 
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If everything scales, nothing scales. If both you chance to succeed and your target both go up by the same number, there's no relative change. It's like as if there's no scaling.
True, but only if everything scales, which I don't think anyone was actually proposing. The suggestion is that all of your numbers go up with level (whether you're a PC, NPC, or monster). The rest of the world would stay the same around you.

Should the situation arise, a level 15 wizard would still be as badly off swinging their sword against a level 15 monster as they ever were, but they'd be much better off when trying to swing that sword against some level 3 monsters. A level 15 wizard would be better at noticing a poorly-hidden pit trap, or resisting the gaze of a basilisk, than they were at level 3.

Universal scaling is primarily a tool to represent how characters exist in a wide world that isn't specifically tailored to them. It lets them make more sense as people, rather than as narrative constructs.
 

doctorbadwolf

Heretic of The Seventh Circle
We are talking about adventurers who are doing adventurer things. If you did golf things for the past 60 years you surely would be better at said golf things.

If you spent 60 years doing golf things with enough regularity and active interest to improve at it noticeably, you'd be a golfer, not just a guy who occasionally has to try and hit a golf ball in the course of doing other things you actually care about.

In other words, you'd have proficiency.

It does not make sense for a level 20 character to be any better at things they've never put any effort into learning than a level 1 character who has also no time invested in that activity.

An optional variant rule to give a +1 at level 11 to all ability checks, and another at level 17, could probably work without entirely borking bounded accuracy, if you are looking for that flavor of heroes just being better at everything ever after a certain point.

IMO, it's a nonsensical paradigm with literally no basis in reality or reasonable expectation, but if it's what you like, go for it.
 

the Jester

Legend
Consider this. Your Character at level 1 and your character at level 20. Should your character not always be better at nearly everything he does as a level 20 character than when he was a level 1 character.

No. There is no reason, for example, that a 20th level fighter should know any more about religion than he did at first level if he didn't ever look into a book about the milieu's faiths.


The level 1 fighter with 10 wisdom and no perception proficiency is typically as good as the level 20 fighter at that skill. Why?

Why shouldn't he be? Why should just being a better fighter give you sharper senses? If you want sharper senses, you have many opportunities along the way to get them- you can pick up training in Perception, you can take Alert as a feat, you can simply increase your Wisdom as you level up.


Does it really make sense for that to be the case?

Yes. Absolutely.

Can the same be said for other skills? What about saving throws? What about non-proficient weapons. Surely the level 20 wizard is a bit better with a longsword than the level 1 wizard, but such isn't actually the case.

Yes, yes, and yes.

Why would one wizard, who has literally never swung a longsword in his life, be better at it than another?

We've had editions where you were automatically better at stuff as you leveled up, and it's very dissatisifying to me. Not to mention how badly steady increases in all the numbers blows bounded accuracy out of the water, which is a key element of 5e's design- and one of the strongest and best design elements that D&D has ever seen.
 

doctorbadwolf

Heretic of The Seventh Circle
So you all don’t believe that the level 20 adventurer tends to be naturally more perceptive than the level 1?

That the level 20 fighter hasn’t gotten a little smarter in his adventures (defining smart as more knowledge)

now theres some skills that that are a bit of a stretch. But It seems very strange to say this is a typical

If you want to model that in 5e, and again I don't think it's something that reaches toward realistic expectations of how people work, the best way to do it IMO is via Advantage, making certain simple tasks easier on the DC side, not calling for rolls when it seems like a seasoned adventurer would just know that something is off because of years of experience with weird stuff, etc.

But while a level 20 adventurer might be more perceptive in some ways, they don't have better physical senses, and if they've never spend any time or effort improving their situational awareness why would they be noticeably better at it?

They have more knowledge, sure, and that is represented in the actual knowledge they've gained over a campaign. "We've dealt with fiends a few times, so I probably know what this text refers to, and what sort of fiend that is, right?" is a perfectly reasonable thing to say, and if the first part is true, it would be reasonable for the DM to simply say, "Yep. You know [stuff] without a roll. Someone give me a roll to see if you have done any in depth research on the topic and maybe picked up some deep lore or know where to find out more."

Giving flat bonuses to everything to bypass that part of the game seems like a bad call, to me. And also leads to that same character being more able to climb up buildings even though they've never put any effort whatsoever into learning the actual skill of doing so, or becoming stronger, and generally only engages in just enough physical effort to not get badly out of shape.
 

Kobold Stew

Last Guy in the Airlock
Supporter
If the character has used none of his or her ASIs in that time to improve the relevant abilities, why would they be doing better at something they had no particular aptitude for in the first place?
 

Slit518

Adventurer
Consider this. Your Character at level 1 and your character at level 20. Should your character not always be better at nearly everything he does as a level 20 character than when he was a level 1 character. However, this isn't manifested in non-proficient skills or saves. The level 1 fighter with 10 wisdom and no perception proficiency is typically as good as the level 20 fighter at that skill. Why? Does it really make sense for that to be the case? Can the same be said for other skills? What about saving throws? What about non-proficient weapons. Surely the level 20 wizard is a bit better with a longsword than the level 1 wizard, but such isn't actually the case.

Thoughts?

Hi, let us say I am a master carpenter, and a master mason.

Now, I have spent many, many years traveling the globe, learning techniques, and honing my craft.

Surely, just because I can whip up a chair in an hour, or seal coat a basement in an afternoon doesn't mean I should also be better at the flute too! Whether I played it from before I became a carpenter/mason or after.
 

Sacrosanct

Legend
I don't meant to dog pile on the OP, because I think their questions have been soundly answered by many posters. I think it's clear they want a more heroic version of the game than what stands now. But I think there is another thing to think about. On the surface, it's easy enough to just add your prof bonus to all skills if you want, but is there a danger to bounded accuracy by doing so, in the context of balance? If not, then knock yourself out. Easy solution. But it is worth asking, "Is a 20th level PC who has never studied religion or medicine in her entire life better than a level 1 PC who has spent a long amount of time studying those things?" One of the lesser, yet fun, aspects of the game is the players needing to find things out. Often if they don't know, they have to go find someone who does. It's the exploration/interaction pillars of the game. And if a high level PC who has never studied religion has a better chance of recalling an obscure religious ceremony than the town curate, it kinda breaks immersion for me. YMMV of course.
 

Surely, just because I can whip up a chair in an hour, or seal coat a basement in an afternoon doesn't mean I should also be better at the flute too! Whether I played it from before I became a carpenter/mason or after.
That's a bad example, because nothing in your work or travels would have given you significant exposure to flute-playing.

Contrast that with a wizard who, whether trained or not, is going to spend a lot of time trying to perceive monsters that may or may not be there, and who is going to have repeated first-hand exposure to sword-play. Just as it would be silly for you to spontaneously develop musical ability for no reason, it would be equally silly for this wizard to learn nothing after they have been given so many opportunities.
 

jgsugden

Legend
That's not optimization. That's specialization. You're allowed to account for efficiency when optimizing a system.
No, optimization is relevant to a specific goal. You optimize to meet that goal as best as can be achieved. If your goal is to get the highest score in a game, the optimal strategy is whatever solution is required to get that score, regardless of how long it takes, etc... If you want to set additional conditionals as part of your optimization goal you can do that, but whatever goal you set, any alternative goals that do not have identical path to an optimal solution will be inefficiently served by the optimal process to reach the initial optimization goal.

As thim impacts D&D, which lacks precise consistet goals, efforts to optimize tends towards inefficiency.

Specialization, on the other hand, is merely devoting the majority of one's talents towards a singular goal. It is non exclusionary. It is not the search for perfect goal achievement... It is the search to be pretty good at something.

I honestly can't tell whether or not you're being serious here. But in any case, no, 5E is not a good system. It has obvious and glaring flaws that are immediately apparent to anyone who looks. Tool proficiency is one. The ambiguity between applicable saving throws is another issue. Modifiers that routinely fall out of the operable range of the d20 are another. The inconsistent mess behind HP and healing is just the nail in the coffin.
And yet, myself, and hundreds of thousands of other people play it, with minimal or no 'house rules' addressed at 'fixing' anything, and have incredibly fun, immersive and sensible games.

If someone else can use a tool and make it work, but you can't, the fault is usually not i the tool.

No, 5E is not a good system. Not even close. It's borderline playable, with judicious house rules. I can, and have, done better. At this point, it would be hard for anyone to do worse.
Dear God, I can show you hundreds of worse systems, including every prior D&D system.
Appeal to authority is only valid if the authority is trustworthy. If I trusted the designers to learn from any of the mistakes of the past, then you might have an argument. As it stands, the "guardians of the game" are not good or trustworthy people.
And yet, this is the highest selling and most widely appreciated edition, ever.

When your opinion is in the vast minority, you would be well served not to treat it as fact.
 

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