oreofox
Explorer
I just reduced the cap to 18 for all scores, removed the +2 from races and added it to classes (does not apply when multiclassing), and the races get a +1 to a score of choice. Gets rid of halfling rogues, elf wizards, tiefling warlocks, etc. Allows for goliath wizards, gnome barbarians, elf bards, tiefling fighters, and so on. I've even started writing up a homebrew where the ability scores are like they were in 2eAD&D, modified a bit to be slightly more similar to 5e (mostly for spell saves and such), though they don't go nearly as high (mostly copy-pasted either the Str to hit mod, or Dex defense mod, can't recall which one). I haven't playtested that, but the first part (before previous sentence) is working just fine.