Your Opinion Matters

I’d like to ask you a favor. The next time (or ideally every time) you buy an RPG product, leave a short review. You might not think your opinion is that important, or that a line or two on a Drivethrurpg review is any use. But I promise you, it really helps in a lot of ways.

I’d like to ask you a favor. The next time (or ideally every time) you buy an RPG product, leave a short review. You might not think your opinion is that important, or that a line or two on a Drivethrurpg review is any use. But I promise you, it really helps in a lot of ways.

board-3699978_960_720.jpg

Picture courtesy of Pixabay.​

For those of us creating the product (be they writing, art, editing, layout etc) seeing a review means we know someone actually read it, or at least had a flick through. We are all as guilty as each other of impulse buying, or grabbing a book for the one character class we might use. So even if sales figures show a product is popular, it’s not really a guide to whether anyone has read it, or liked it. Now I’ll grant you, the money is nice. Don’t stop buying games for god’s sake. But we make them for people to read and enjoy, and it’s much nicer to hear that’s going on.

In some cases you may have emailed the company to say how great a book is, or tell them how much it sucked. That isn’t a bad idea (done politely) and the company certainly needs to know what the customers think. But most of the writing and art team are freelance, so they never get to read these comments. We might hear from the boss that ‘people liked that last book’ or ‘lot of folks hated that adventure’ but only if we happen to catch up with them at a con or the like. For the most part, unless we see a review online, the writers and artists won’t have the faintest idea whether anyone liked it.

To illustrate the point, I used to run the Victoria line for Cubicle 7. We did see the odd review and that was cool, but only one or two. But when forums asked ‘what Victorian era RPGs do you recommend’ Victoriana barely got a mention. Sales seemed ok, so we carried on, but it did feel like no one was really playing the game. Maybe they were using the material for something else (although that’s cool). Sales were good enough to do a new edition and we sold a good pile to distributers. But a week afterwards one UK distributer made another large order. We quickly checked they’d actually had the original order, thinking they couldn’t possibly have got through that many books. But they had, people apparently loved the game and were extremely eager for the new edition. It seemed Victoriana was a game plenty of people played, just no one talked about!

In this way, feedback can sometimes make the difference between a line carrying on, or at least how it is prioritized. If people are talking about something, a company is going to assume that this is the game they want more of. Even if sales are good, you may think twice about pushing a product line that doesn’t seem to make much of a buzz.

For we freelancers, it’s a vital way to hear what we are doing right or wrong. You’ll notice I’m not asking just for good reviews. They are nice, but constructive criticism is also good. Reviews are one of the few ways we get to hear when we’ve hit the mark, or when we’ve not delivered what people want. We all play RPGs in different ways, and what may be obvious to one group may never come up for another.

In part, the lack of reviews for some products is due to the expectations we now have. The bar for RPG production is incredibly high these days. If you find a game with gorgeous art, great layout, clear text and inspiring writing you may well just think ‘yup, that’ll do’ and not think it needs further comment. It takes a truly incredible game to make people sit up and notice because RPGs are just so damn good. But even if we haven’t knocked your socks off, it’s good to hear we didn’t suck, or at least delivered to this standard.

Now, this applies less to the latest D&D book, Star Wars guide or Onyx Path supplement. The really big players do get noticed and their larger sales often ensure a few more reviews, although it’s not always the case. But small games from small companies sometimes get no reviews at all, and that is also a shame because those companies need it most. Reviews are advertising to a large extent. Even a bad review might intrigue someone to check out a product. For these games few people have heard of, reviews are a lifeline to spread the word and reach their audience, especially when they are competing with much bigger fish. When you are making a purchase, which game do you buy, the one with a couple of even just average reviews, or the one with none at all?

So, whatever you think of a new game, please remember to leave some sort of review. It only needs to be a couple of lines and those of us making games really appreciate it. Just tell us what you liked, maybe what you didn’t and what you think we missed. Not only does it help us improve the products we create, but it also allows a writer to know that out there, somewhere, someone at least read it and maybe even enjoyed it.

This article was contributed by Andrew Peregrine (Corone) as part of EN World's Columnist (ENWC) program. If you enjoy the daily news and articles from EN World, please consider contributing to our Patreon!
 

log in or register to remove this ad

Andrew Peregrine

Andrew Peregrine

dragoner

KosmicRPG.com
That's not actually helpful or nice to the author. And it's not helpful to the rest of the community either.

It's helpful to me as part of the community, in that it saves me piece of mind. Last time I was even the slightest bit critical of something, here in fact, about an Altered Carbon game, I was raked over the coals and called all sorts of things.

"Once bitten, twice shy."

I think people should be warned of what might happen to them if they give a critical review.

Edit: Cthulhu help someone who is critical of like Zak Smith or Pundit's stuff, where you will be hounded by a 1000 idiots, doxxed, your work attacked, until driven off the internet. Not everyone is of Mearls' stature to shrug this off. It been seen to happen quite a bit, the admonition to give any review other than glowing is asking someone to take a stroll through a minefield.
 
Last edited by a moderator:

log in or register to remove this ad

Morrus

Well, that was fun
Staff member
Last time I was even the slightest bit critical of something, here in fact, about an Altered Carbon game, I was raked over the coals and called all sorts of things.

Were you? In a problematic way? Please do report those posts. We dont tolerate name-calling here.
 

Xaelvaen

Stuck in the 90s
I generally follow the policy of if you can't say anything nice, don't say anything at all.

That's not actually helpful or nice to the author. And it's not helpful to the rest of the community either.

I don't think these two views necessarily contradict one another (thus why I gave XP to both). I know myself, I have to be in a very rare mood to be negative about something - it just isn't in my nature to present my own personal problems with something, because I know things can be appreciated by those who just share different opinions than me. I try to never be negative unless provoked, and even then it is purely a lack of willpower that guides me.

Sometimes I feel I have the eloquence to be constructively negative, and sometimes I don't - knowing your own limitations (and obviously practicing to exceed them when others' feelings and livelihood aren't on the line) is important with the sharing of any opinion. There is a very severe 'mob mentality' out there for those who dislike something a great many people like. Everything isn't for everyone, and due to the nature of emotional attachment and connected outrage, it can be something some people just don't have the Willpower to brush off.

Now, if I personally have evidence of a developer's good-natured acceptance of Criticism, I'll always leave it - with kind words for that creator's rationality. However, I'll rarely take a chance to critique anyone's work when I'm unsure of them, or their community's, nature.
 

It's helpful to me as part of the community, in that it saves me piece of mind.
As [MENTION=6681906]Xaelvaen[/MENTION] noted, that's not contradictory to what I said. Taking care of yourself is the most important thing one can do in life. But, just taking care of yourself is not helping others. But, no one has any obligation to help strangers. Of course, if no one within a community looks out for others then that leads to a very unhealthy community (i.e. see the history of racism, slavery, sexism, etc).

Edit: Cthulhu help someone who is critical of like Zak Smith or Pundit's stuff, where you will be hounded by a 1000 idiots, doxxed, your work attacked, until driven off the internet. Not everyone is of Mearls' stature to shrug this off. It been seen to happen quite a bit, the admonition to give any review other than glowing is asking someone to take a stroll through a minefield.
See, you just did me a service. I had no idea who those two folks are, but now I know that if I remember the reference I will be very skeptical to ever support them. I don't like to support people that allow people to behave in such a manner on their behalf.
 
Last edited by a moderator:

Shawn Carman

Explorer
As a publisher I crave reviews. I also lament that I am not allowed to review or even rate things on DriveThru, because of the aforementioned "being a publisher" thing. I get a lot of games on PDF. I would really like to be able to review some of them now and then. Feels sort of disingenuous to ask for reviews when I'm not posting them myself despite the volume of games I read.
 

dragoner

KosmicRPG.com
As Xaelvaen noted, that's not contradictory to what I said. Taking care of yourself is the most important thing one can do in life. But, just taking care of yourself is not helping others. But, no one has any obligation to help strangers. Of course, if no one within a community looks out for others then that leads to a very unhealthy community (i.e. see the history of racism, slavery, sexism, etc).

I 100% agree that people not looking out for each other is bad, and does lead to unhealthy behaviors, such as you mentioned. Taking care of oneself could be seen as taking care as others, as people's problems spread; loneliness is a thing nevertheless.

I do review, proofread, RPG products, latest is Elevation for M-Space, specifically because Clarence Redd emailed me and asked me to; I still have yet to put reviews up on DTRPG, because I want to re-read the products and form a more comprehensive review. I also admin a Science Fiction Role Playing Games group on Facebook where people can post ads and reviews of games, also similar groups on MeWe for SFRPG's and Traveller. I feel that Clarence Redd's policy of going to trusted individuals for proofreading, and reviews, feelings, pre-release is a best policy, as things can be fixed before the general reviews happen. However, I do have a feeling that some reviewers are better than others, so that sending a copy to them is a good choice as well (I know bryce0lynch and he is a good person). Truly some of the best reviews are from GM's who actually have played the product, and as a GM, I communicate with other GM's about what products have worked best.
 

Mercador

Adventurer
Yes it will help the writer. I tell you as an author on the DMsGuild. A critical review is much more helpful than a bland positive one.

It would help if I was able to express myself in English as good as my native language. But also, I feel like I'm an old man yelling at the clouds so I prefer not to.
 


Related Articles

Remove ads

Remove ads

Top