Ok, so our whole group is fairly new to 5thEd. A couple are new to the DM role (we rotate DM's). And a couple are completely new to PnP RPG's entirely.
I understand, "the DM can make it however he wants." However, since we are fairly new and rotating DM's, we decided to stick as close as we can to the rules as written for now (when there is a rule) and as close to the 'standard' game as we can when there isn't a rule. A few questions have come up. We are looking for what the rule is if there is one. Or how you would handle it if there isn't a rule.
1) PC's are just shy of 6th level. Approximately what total value of gear and wealth is normal for that point? I don't mind if they are a little low or high. But I don't want them incapable of completing the written adventures or walking through with no challenge.
2) Party has a wizard. Getting spells for his spellbook is incredibly cost prohibitive. At least if we are reading it correctly, he has to by a spell scroll and then spend almost that same amount again just to copy it into his book. Right now, he would rather just stay with the free ones he gets, rather than blowing all his money on just a few 1st level spells. Are we reading this wrong or is there a cheaper way to do this? He's about ready to chuck the whole wizard schtick as nearly hopeless.
3) Related to the above, is there a 'usual' cost for spells scrolls or for getting someone to teach you a spell? Can a cleric teach a spell to a wizard if the spell is on both of their spell lists? I'm trying to find ways to help this guy out.
4) Unless we are missing it, there is no rule for a mechanical benefit to having an opponent surrounded. Is that correct? Someone can defend against one attacker just as well as against 8 attackers? That just doesn't seem right.
5) Not a rules question, just advice. The party is getting ready to rescue/recover an infant creature or egg of something. I want it to end up as initially a sort of mascot for the city. And eventually provide the city with a significant but not overwhelming advantage. But I want this to happen over the course of the campaign, so something like a dragon that takes centuries to grow up won't really work. Do you have another suggestion for a creature?
Thanks for any assistance you can provide.
I understand, "the DM can make it however he wants." However, since we are fairly new and rotating DM's, we decided to stick as close as we can to the rules as written for now (when there is a rule) and as close to the 'standard' game as we can when there isn't a rule. A few questions have come up. We are looking for what the rule is if there is one. Or how you would handle it if there isn't a rule.
1) PC's are just shy of 6th level. Approximately what total value of gear and wealth is normal for that point? I don't mind if they are a little low or high. But I don't want them incapable of completing the written adventures or walking through with no challenge.
2) Party has a wizard. Getting spells for his spellbook is incredibly cost prohibitive. At least if we are reading it correctly, he has to by a spell scroll and then spend almost that same amount again just to copy it into his book. Right now, he would rather just stay with the free ones he gets, rather than blowing all his money on just a few 1st level spells. Are we reading this wrong or is there a cheaper way to do this? He's about ready to chuck the whole wizard schtick as nearly hopeless.
3) Related to the above, is there a 'usual' cost for spells scrolls or for getting someone to teach you a spell? Can a cleric teach a spell to a wizard if the spell is on both of their spell lists? I'm trying to find ways to help this guy out.
4) Unless we are missing it, there is no rule for a mechanical benefit to having an opponent surrounded. Is that correct? Someone can defend against one attacker just as well as against 8 attackers? That just doesn't seem right.
5) Not a rules question, just advice. The party is getting ready to rescue/recover an infant creature or egg of something. I want it to end up as initially a sort of mascot for the city. And eventually provide the city with a significant but not overwhelming advantage. But I want this to happen over the course of the campaign, so something like a dragon that takes centuries to grow up won't really work. Do you have another suggestion for a creature?
Thanks for any assistance you can provide.
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