psychognome
First Post
[I'm taking a break from my Werethings! thread, and posting a few lycanthropes using the basic rules. But fear not, I'll be back with the Werethings! thread in a few weeks time. 'til then, here's my newest creation
Weredolphin
As playful as normal dolphins, weredolphins are sworn enemies of the sahuagin. Some say that weredolphins have been chosen by Deep Sashelas for a special duty. Indeed, most weredolphins are of aquatic elven heritage.
Weredolphins are never afflicted. They are always born. From birth they are marked as special in a way. Dolphins heed them even more than they do other aquatic elves, and they seem to inherently hate sahuagin even more than other aquatic elves. Most aquatic elves consider it a blessing to be born as a chosen of Deep Sashelas, and accordingly weredolphins are respected, or sometimes envied, by aquatic elves.
Animal Form: Porpoise
Ability Score Adjustments: +6 Dex, +2 Con
Feats: Improved Initiative, Weapon Finesse (butt)
Special: Weredolphins don't have the Curse of Lycanthropy ability of other lycanthropes. Respectively, there are no afflicted weredolphins.
Weredolphin Characters: Most weredolphins are rangers, taking sahuagin as their first favored enemy. Some are also clerics and druids (mostly of Deep Sashelas).
Sample Weredolphin:
This creature is based around a 1st-level aquatic elf commoner.
Weredolphin
Medium-size Shapechanger
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex); +8 (+4 Dex, +4 Improved Initiative) as dolphin
Speed: 30 ft., Swim 40 ft.; Swim 80 ft. as dolphin
AC: 13 (+1 Dex, +2 natural); 18 (+4 Dex, +4 natural) as dolphin
Attacks: Unarmed strike +0 melee; butt +5 melee as dolphin
Damage: Unarmed strike 1d3 subdual; butt 2d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Aquatic elven traits, dolphin empathy; plus blindsight, damage reduction 15/silver as dolphin
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 11, Dex 19, Con 13, Int 10, Wis 12, Cha 10 as dolphin*
Skills: Listen +18, Search +8, Spot +18**
Feats: Improved Initiative, Weapon Finesse (butt) as dolphin***
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Climate/Terrain: Temperate aquatic
Organization: Solitary or pair, family (2-4), pack (6-10), or troupe (2-4 plus 5-8 dolphins)
Challenge Rating: 2
Treasure: Standard
Alignment: Always chaotic good
Advancement: By character class
*In elven form, this lycanthrope has the following ability scores: Str 11, Dex 13, Con 11, Int 10, Wis 12, Cha 10.
**In elven form, this lycanthrope has the skill Craft or Profession (any one) +6, Knowledge (any one) +4
***In elven form, this lycanthrope has the feat Skill Focus (any Craft or Profession).
Weredolphin
As playful as normal dolphins, weredolphins are sworn enemies of the sahuagin. Some say that weredolphins have been chosen by Deep Sashelas for a special duty. Indeed, most weredolphins are of aquatic elven heritage.
Weredolphins are never afflicted. They are always born. From birth they are marked as special in a way. Dolphins heed them even more than they do other aquatic elves, and they seem to inherently hate sahuagin even more than other aquatic elves. Most aquatic elves consider it a blessing to be born as a chosen of Deep Sashelas, and accordingly weredolphins are respected, or sometimes envied, by aquatic elves.
Animal Form: Porpoise
Ability Score Adjustments: +6 Dex, +2 Con
Feats: Improved Initiative, Weapon Finesse (butt)
Special: Weredolphins don't have the Curse of Lycanthropy ability of other lycanthropes. Respectively, there are no afflicted weredolphins.
Weredolphin Characters: Most weredolphins are rangers, taking sahuagin as their first favored enemy. Some are also clerics and druids (mostly of Deep Sashelas).
Sample Weredolphin:
This creature is based around a 1st-level aquatic elf commoner.
Weredolphin
Medium-size Shapechanger
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex); +8 (+4 Dex, +4 Improved Initiative) as dolphin
Speed: 30 ft., Swim 40 ft.; Swim 80 ft. as dolphin
AC: 13 (+1 Dex, +2 natural); 18 (+4 Dex, +4 natural) as dolphin
Attacks: Unarmed strike +0 melee; butt +5 melee as dolphin
Damage: Unarmed strike 1d3 subdual; butt 2d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Aquatic elven traits, dolphin empathy; plus blindsight, damage reduction 15/silver as dolphin
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 11, Dex 19, Con 13, Int 10, Wis 12, Cha 10 as dolphin*
Skills: Listen +18, Search +8, Spot +18**
Feats: Improved Initiative, Weapon Finesse (butt) as dolphin***
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Climate/Terrain: Temperate aquatic
Organization: Solitary or pair, family (2-4), pack (6-10), or troupe (2-4 plus 5-8 dolphins)
Challenge Rating: 2
Treasure: Standard
Alignment: Always chaotic good
Advancement: By character class
*In elven form, this lycanthrope has the following ability scores: Str 11, Dex 13, Con 11, Int 10, Wis 12, Cha 10.
**In elven form, this lycanthrope has the skill Craft or Profession (any one) +6, Knowledge (any one) +4
***In elven form, this lycanthrope has the feat Skill Focus (any Craft or Profession).
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