So, according to UA, a fighter can give up his bonus feats and gain sneak attacks, and a rogue can do the reverse. I'm curious about applying this to other "improve with level" abilities.
For example (and I apologize if I'm screwing this up -- I'm at work, and my UA is at home), what would I give up to give a Fighter bardic musical abilities? Would giving up Fighter Bonus feats seem fair, or is that too great a loss for bardic music? Or not enough of a loss?
What if the character concept didn't include all the bardic music forms? Losing Fascinate, Suggestion, and Mass Suggestion, as well as the Song of Freedom and the Countersong, for example, and only keeping the songs that improve the fighter or his allies (Courage, Competence, Greatness, Heroics)? Would it make sense to get half as many fighter bonus feats (or half as many sneak attack progressions)?
(For example, a 10th-level "Swashbuckling Fighter" would have:
Sneak Attack +2d6 (at 3rd and 7th level)
Inspire Courage +2
Inspire Competence
Inspire Greatness
He'd also have 10d10 hit points, a BAB of +10, and Fort Good as a save, as well as standard fighter armor and weapon proficiencies. He would have no fighter bonus feats.)
For example (and I apologize if I'm screwing this up -- I'm at work, and my UA is at home), what would I give up to give a Fighter bardic musical abilities? Would giving up Fighter Bonus feats seem fair, or is that too great a loss for bardic music? Or not enough of a loss?
What if the character concept didn't include all the bardic music forms? Losing Fascinate, Suggestion, and Mass Suggestion, as well as the Song of Freedom and the Countersong, for example, and only keeping the songs that improve the fighter or his allies (Courage, Competence, Greatness, Heroics)? Would it make sense to get half as many fighter bonus feats (or half as many sneak attack progressions)?
(For example, a 10th-level "Swashbuckling Fighter" would have:
Sneak Attack +2d6 (at 3rd and 7th level)
Inspire Courage +2
Inspire Competence
Inspire Greatness
He'd also have 10d10 hit points, a BAB of +10, and Fort Good as a save, as well as standard fighter armor and weapon proficiencies. He would have no fighter bonus feats.)