Hi all,
My college group has a tradition of, on breaks, getting together and playing through one of the published D&D games in 24 hours straight. We were actually able to make it through Hoard of the Dragon Queen and Rise of Tiamat each in 24 hours (if you're curious, here's an account of our RoT run), but we were not able to complete Princes or OotA in 24 hours. The longer module format makes it impossible to finish (even with the recent addition of a night's sleep break) and if we can't get through in 24 hours it's hard to pick back up after that.
That said, I understand that the new Curse of Strahd is a bit different. Given that it's levels 1-10 I seriously doubt we would be able to do the whole thing in 24 hours, but I understand that it adds on quite a bit of supplementary material to the original Ravenloft, which seemed more amiable to a 1-sitting playthough. For those that have the adventure, is there a clear point in which Curse of Strahd could be adapted into a 24-hour adventure?
My college group has a tradition of, on breaks, getting together and playing through one of the published D&D games in 24 hours straight. We were actually able to make it through Hoard of the Dragon Queen and Rise of Tiamat each in 24 hours (if you're curious, here's an account of our RoT run), but we were not able to complete Princes or OotA in 24 hours. The longer module format makes it impossible to finish (even with the recent addition of a night's sleep break) and if we can't get through in 24 hours it's hard to pick back up after that.
That said, I understand that the new Curse of Strahd is a bit different. Given that it's levels 1-10 I seriously doubt we would be able to do the whole thing in 24 hours, but I understand that it adds on quite a bit of supplementary material to the original Ravenloft, which seemed more amiable to a 1-sitting playthough. For those that have the adventure, is there a clear point in which Curse of Strahd could be adapted into a 24-hour adventure?