Charlaquin
Goblin Queen (She/Her/Hers)
Well, for one, it’s up to the player how they want to go about achieving their goals. Trying to avoid having to make skill checks where is a good strategy for success, but it’s certainly not a necessary part of the technique. Depending on what you mean by “describing how they disarm a trap,” this may be either something that is a necessary part of any action declaration under this technique (if by “describe,” you mean “state your action in terms of the character’s approach to the goal of disarming the trap,) or something that is never required, though certainly permitted (of by “describe” you mean go into great detail about the specifics of the character’s approach).-Players should always avoid a skill check if possible, which includes describing for example how they disarm a trap.
Not at all. Traps and challenges should be telegraphed so that a player who is paying close attention might be able to anticipate it. That does not mean this telegraphing needs to make the presence of the trap or other challenge obvious.-Traps and challenges should be broadcast so that they are obvious.
There’s the bit about letting the players know the DC and potential consequences of an action if a roll is required to resolve an action, though that one isn’t a universally accepted part of the technique. As well, there is a tendency to think of actions that don’t require rolls as “automatic success” or “automatic failure” as opposed to merely not needing dice to resolve. There are several similar fundamental differences in the way the technique’s opponents and advocates view things like the role of the dice, and the nature of checks.I'm not saying everyone runs things exactly like that, but that's the gist. Or did I miss something?
Just kinda found it ironic that you either misunderstood or misrepresented the fundamental components of sushi there.And, in the US anyway served with artificially colored green horseradish that's been mislabeled 'wasabi'. What's your point?
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