Imaro
Legend
Don't think anyone's disputed that being a jerk has an effect...
Sooo... Are you agreeing that how content is presented can determine whether people wish to engage with it?
Don't think anyone's disputed that being a jerk has an effect...
Sure. Literally no one in this thread has said otherwise. I'm starting to think you've maybe missed the point.Sooo... Are you agreeing that how content is presented can determine whether people wish to engage with it?
Sure. Literally no one in this thread has said otherwise. I'm starting to think you've maybe missed the point.
Because color (dungeon dressing) is content that provides atmosphere when imagined by the participants at the table. The quality of form with which it’s expressed isn’t what’s important but rather whether the odors, noises, furnishings, and items found in an area suggest a torture chamber, a harem, or a wizard’s laboratory. In other words, it’s the actual content that matters, not the particular words that are used and the way they are said.
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My take on this is the same as @Hriston's - it sounds to me like the situation is not interesting enough! As I've already posted in this thread, my advice to that GM would be to work on situation, not to work on voice modulation...
I hear what you're saying, but I'd go back to what I was discussing with manbearcat, in that you can't really disambiguate them like that.
Which is is what I've been trying to say for a while; even doing the whole substance/style dichotomy is inherently pejorative. "Yes, I just want the sizzle- hold the steak please."
What you refer to as the style, I would say is inherently part of the substance of the RPG. You can't even have an RPG without the "substance" of roleplaying.
The form follows the function. Or, perhaps, the function follows the form. Because they are intertwined.
Really?? Because I literally brought up this idea that how content was presented could in fact determine whether a group would be interested in the content earlier in the thread (and one of the reasons I thought of it as core to the game) and these were the replies... Emphasis mine.
Really?? Because I literally brought up this idea that how content was presented could in fact determine whether a group would be interested in the content earlier in the thread (and one of the reasons I thought of it as core to the game) and these were the replies... Emphasis mine.
Yep. I still think you've missed the point.