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Happy to help! For your reference, and to help anyone following along, this is what the page in question looks like.
On the other topic, I really don't mind the standard 5e model of monster names being Bold for reference to Volo's or the MM; but then I tend to pre-build all of the combats in a combat tracker on my iPad, so it's actually helpful to be able to read through the rooms and just note down the bold names. Page flipping is inevitable in RPGs - the moment your dungeon is longer than two pages long including map, it's going to involve page flipping - and efficient usage of space is not something that I associate with in-room combat descriptions. Lich Queen's Beloved, to refer to the other thread, can be a bit of a chore at times with page-long statblocks given longform in the text; it makes it a bit tough to work out what's in the room otherwise. Others seem to really want inline descriptions; I'm not sure I see the benefit unless that monster never reappears, or you're going for the 3e combat summary style mentioned by Shoak1.
Yeah, I'm experimenting with different things in my own adventures, but I tried the "short form" stats for one encounter and realized I was producing a lot of text for monsters that all appeared in other parts of the adventure...
[SECTION]Mamluk of the Imperishable (14). Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #.
Agha of the Imperishable. Medium humanoid LE; AC 16 (18 with shield); HP 90; Spd 30; Senses 14; Lang common, ignan; Resist fire; Immune exhaustion, frightened; Saves Str +7, Dex +5, Con +6, Int +1, Wis +4, Cha +6; #Att 3 flametongue +7 (5 ft), 8 (1d8+4) piercing and 7 (2d6) fire; longbow +5 (150/600 ft), 6 (1d8+2) slashpiercing and 3 (1d6) fire; Special commands (burning exhortation, march of flames, shield wall), beyond death; CR 7 (2,900 XP); p. #.
Shig’harakhi. Medium humanoid any evil; AC 14 (with mage armor); HP 38; Spd 30; Senses 15; Lang common, ignan, jhatab’enar; Resist fire; Saves Str +0, Dex +1, Con +1, Int +6, Wis +5, Cha +0; #Att 1 fire bolt +6 (120 ft), 2d10 fire; dagger +4 (5 ft), 3 (1d4+1) piercing; Special geased; Spells (save DC 14, attack +6)
cantrips control flames (EE), fire bolt, light, mage hand; 1st (4) burning hands, detect magic, mage armor;
2nd (3) flaming sphere, scorching ray, suggestion;
3rd (3) dispel magic, fireball, haste;
4th (1) wall of fire;
CR 6 (2,300 XP); p. #.2nd (3) flaming sphere, scorching ray, suggestion;
3rd (3) dispel magic, fireball, haste;
4th (1) wall of fire;
Magma Mephit (familiar). Small elemental NE; AC 11; HP 22; Spd 30, fly 30; Senses 10 (darkvision 60); Lang common, ignan; Vulnerable cold; Immune fire, poison, poisoned; Saves Str -1, Dex +1, Con +1, Int -2, Wis =, Cha =; #Att 1 claw +3 (5 ft), 3 (1d4+1) piercing and 2 (1d4) fire; fire breath (re6) Con DC 11 (15 ft cone) 2d6 fire/half; Special deathburst (Con 11, 2d6), Innate Spells (save DC 10) heat metal; CR 1/2 (100 XP); MM 216.[/SECTION]
Then in another room I have...
[SECTION]Mamluk of the Imperishable (2). Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #.
Shig’harakhi. Medium humanoid any evil; AC 14 (with mage armor); HP 38; Spd 30; Senses 15; Lang common, ignan, jhatab’enar; Resist fire; Saves Str +0, Dex +1, Con +1, Int +6, Wis +5, Cha +0; #Att 1 fire bolt +6 (120 ft), 2d10 fire; dagger +4 (5 ft), 3 (1d4+1) piercing; Special geased; Spells (save DC 14, attack +6)
cantrips control flames (EE), fire bolt, light, mage hand; 1st (4) burning hands, detect magic, mage armor;
2nd (3) flaming sphere, scorching ray, suggestion;
3rd (3) dispel magic, fireball, haste;
4th (1) wall of fire;
CR 6 (2,300 XP); p. #.[/SECTION]2nd (3) flaming sphere, scorching ray, suggestion;
3rd (3) dispel magic, fireball, haste;
4th (1) wall of fire;
And in a third guard room I have...
[SECTION]Mamluk of the Imperishable (2). Medium humanoid LN; AC 15 (17 with shield); HP 19; Spd 30; Senses 13; Lang common, ignan; Resist fire; Saves Str +2, Dex +1, Con +2, Int +0, Wis +1, Cha +0; #Att 1 longbow +3 (150/600 ft), 5 (1d8+1) piercing and 3 (1d6) fire; longsword +4 (5 ft), 6 (1d8+2) slashing; Special pack tactics, solidarity; CR 1 (200 XP); p. #.[/SECTION]
And that's not even including the area descriptions!
I have to question [MENTION=29398]Lanefan[/MENTION] [MENTION=92511]steeldragons[/MENTION] are "short form" stats really a good idea across the board?
Or only for very specific types of small "fun house/monster menagerie" dungeons?
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