GMMichael
Guide of Modos
Healing surges aside, are there elements of MMORPGs that can and should be brought onto the tabletop? One example of something I'd like to see is the NPC system from Dragon's Dogma: you can upload your characters to the interwebs, and anyone else playing Dragon's Dogma can download that NPC as a cohort in their own game.
Obviously, I don't expect a poor GM to host more than a handful of PCs at the same time. So what else can be done to make your tabletop game feel like it's part of something bigger?
Obviously, I don't expect a poor GM to host more than a handful of PCs at the same time. So what else can be done to make your tabletop game feel like it's part of something bigger?