TheNerdScrolls
First Post
When can we expect an update to the Hazard Handbook?
I just wrapped up my last playtest game, four players covered levels 1-10 over 18 sessions, and have a few minor revisions for the core, and then I will be moving on to the hazard handbook.When can we expect an update to the Hazard Handbook?
I just wrapped up my last playtest game, four players covered levels 1-10 over 18 sessions, and have a few minor revisions for the core, and then I will be moving on to the hazard handbook.
Sent from my MT2L03 using EN World mobile app
So i may have changed a minor detail for my game. It didn't make sense to me why a Synthetic's armor class was exactly the same as a regular humans, 10+ dex modidier. With synthetics being sentient robotic humanoids, their outer body would most likely be comprised of light ceramic or compoaite interlocking plates to protect the very touchy insides. Since metals are generally stronger than skin, weight for weight, i made theirbase armor class 12+ dexterity modifier. This also eliminates the ned to wear light armor like skinsuits, which is useless for synthetics anyways. It just didnt make sense that we would use soft metals to protect the electronics of robots that were once. Small enough of a change to not effect gameplay but enoigh to make sense
Very cool!iif anybody is using this on tabletop simulator, i took one of the sheets shown off here and made a character sheet in game for use there
link:http://steamcommunity.com/sharedfiles/filedetails/?id=1130686021
hope you guys like it
For those interested in trying it, just download the app to your device, and in it access the menu (three vertical dots) and choose Custom, and put this link into the URL area:
https://drive.google.com/open?id=0B9weYkvEU386Z0NqR1pJMTlUSFU
(Alternatively you can just add that to your google drive, and easily import it that way, if you use google drive).
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